setPlayerRespawnTime: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.57 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |eff= local | ||
| | |gr1= Multiplayer | ||
| | |descr= Sets the time interval (in seconds) that the player must wait before respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect, and [[playerRespawnTime]] will always return -1. | ||
| [[ | |s1= [[setPlayerRespawnTime]] interval | ||
|p1= interval: [[Number]] - respawn time in seconds | |||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>setPlayerRespawnTime 5;</sqf> | ||
| | |seealso= [[playerRespawnTime]] [[respawnVehicle]] | ||
}} | }} | ||
Latest revision as of 13:17, 5 May 2022
Description
- Description:
- Sets the time interval (in seconds) that the player must wait before respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect, and playerRespawnTime will always return -1.
- Groups:
- Multiplayer
Syntax
- Syntax:
- setPlayerRespawnTime interval
- Parameters:
- interval: Number - respawn time in seconds
- Return Value:
- Nothing
Examples
- Example 1:
- setPlayerRespawnTime 5;
Additional Information
- See also:
- playerRespawnTime respawnVehicle
Notes
-
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