commandFSM: Difference between revisions
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Unit Control | |||
[[ | |descr= Orders a unit to process command defined by [[FSM]] file (''via'' the radio). | ||
|s1= unitName [[commandFSM]] [fsmFile, position, target] | |||
|p1= unitName: [[Object]] or [[Array]] | |||
|p2= fsmFile: [[String]] | |||
|p3= position: [[Array]] format [[Position]] | |||
|p4= target: [[Object]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_soldierOne commandFSM ["move.fsm", position player, player];</sqf> | |||
|seealso= [[FSM]] [[FSM_Editor_Manual]] [[execFSM]] [[completedFSM]] [[doFSM]] [[getFSMVariable]] [[setFSMVariable]] | |||
}} |
Latest revision as of 00:02, 8 August 2022
Description
- Description:
- Orders a unit to process command defined by FSM file (via the radio).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName commandFSM [fsmFile, position, target]
- Parameters:
- unitName: Object or Array
- fsmFile: String
- position: Array format Position
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control