commandStop: Difference between revisions

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m (Bot: Reverted to revision 84221 by kenoxite on 2014-09-25T08:51:55Z)
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Order the given unit(s) to stop (via the radio). <br>A stop command will never finish, the unit will never be ready. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| '''commandStop''' unitName |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unitName: [[Object]] or [[Array]] of [[Object]]s |= Parameter 1
|game7= arma3
|version7= 0.50


|gr1= Groups


| [[Nothing]] |= Return value
|arg= global
____________________________________________________________________________________________
 
|x1= <code>[[commandStop]] _soldier1;</code> |= Example 1


|x2= <code>[[commandStop]] [_soldier1, _soldier2];</code> |= Example 2
|eff= global


|x3= <code>[[commandStop]] ([[units]] [[player]]);</code> |= Example 3
|descr= Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready.
____________________________________________________________________________________________


| [[doStop]], [[stopped]], [[stop]] |= See also
|s1= [[commandStop]] target


|p1= target: [[Object]] or [[Array]] of [[Object]]s
|r1= [[Nothing]]
|x1= <sqf>commandStop _soldier1;</sqf>
|x2= <sqf>commandStop [_soldier1, _soldier2];</sqf>
|x3= <sqf>commandStop (units player);</sqf>
|seealso= [[doStop]] [[stopped]] [[stop]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dt></dt>
<dd class="notedate">
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">In '''ArmA 1.14''', this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map (or ground).
<dd class="note">In '''{{arma1}} v1.14''', this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground.
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|COMMANDSTOP]]
[[Category:Scripting Commands OFP 1.99|COMMANDSTOP]]
[[Category:Scripting Commands OFP 1.96|COMMANDSTOP]]
[[Category:Scripting Commands OFP 1.46|COMMANDSTOP]]
[[Category:Scripting Commands ArmA|COMMANDSTOP]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready.
Groups:
Groups

Syntax

Syntax:
commandStop target
Parameters:
target: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
commandStop _soldier1;
Example 2:
commandStop [_soldier1, _soldier2];
Example 3:
commandStop (units player);

Additional Information

See also:
doStop stopped stop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In Armed Assault v1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground.