Notification – Arma 3
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m (R3vo moved page Notification to Arma 3 Notification: added TAG) |
Cat Harsis (talk | contribs) m (Example at beginning of page used wrong parameters, leading to the description staying empty and param being ignored) |
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(5 intermediate revisions by one other user not shown) | |||
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[[ | [[File:A3_notification.jpg|thumb|Notification preview]] | ||
{{arma3}} allows to show mission or system notification using [[BIS_fnc_showNotification]] function: | |||
<sqf> | |||
["TaskSucceeded", ["", "Disable the nuke"]] call BIS_fnc_showNotification; | |||
["ScoreAdded", ["", "Disabled the nuke without triggering an alarm.", 5]] call BIS_fnc_showNotification; | |||
</sqf> | |||
Instead of defining every single param over and over again in multiple missions, it is possible to reference a template defined in {{hl|CfgNotifications}} class either in [[Description.ext|mission]] / [[Campaign Description.ext|campaign]] ''Description.ext'' or in global ''config.cpp''. | |||
[[ | {{Feature|informative| | ||
[[BIS_fnc_showNotification]] only offers possibility to change: | |||
* title | |||
* description | |||
* iconPicture | |||
* iconText | |||
* soundRadio | |||
The rest is {{hl|CfgNotifications}}-dependent. | |||
}} | |||
<syntaxhighlight lang="cpp"> | |||
class CfgNotifications | |||
{ | |||
class Default | |||
{ | |||
title = ""; // Title displayed as text on black background. Filled by arguments. | |||
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments. | |||
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments. | |||
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments. | |||
color[] = {1,1,1,1}; // Icon and text color | |||
duration = 5; // How many seconds will the notification be displayed | |||
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority | |||
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled | |||
}; | |||
// Example 1 | |||
class TaskAssigned | |||
{ | |||
title = "TASK ASSIGNED"; | |||
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; | |||
description = "%1"; | |||
priority = 7; | |||
}; | |||
// Example 2 | |||
class ScoreAdded | |||
{ | |||
title = "Score bonus"; | |||
iconText = "+%2"; | |||
description = "%1"; | |||
color[] = {0.5,1,1,1}; | |||
priority = 0; | |||
difficulty[] = {"netStats"}; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
{{GVI|arma3|2.06}} Default version: | |||
<syntaxhighlight lang="cpp"> | |||
color[] = { | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])" | |||
}; | |||
colorIconPicture[] = { | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])" | |||
}; | |||
colorIconText[] = { | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])", | |||
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])" | |||
}; | |||
description = ""; | |||
difficulty[] = {}; | |||
duration = 3; | |||
iconPicture = ""; | |||
iconText = ""; | |||
priority = 0; | |||
sound = "defaultNotification"; // Sound to be played upon notification is created. (cfgSounds) | |||
soundClose = "defaultNotificationClose"; // Sound to be played upon notification is collapsed. (cfgSounds) | |||
soundRadio = ""; // Radio message to be played upon notification is created. HQ entity of player side is used. (cfgRadio) | |||
title = ""; | |||
</syntaxhighlight> | |||
{{GameCategory|arma3|Editing}} | |||
Latest revision as of 11:55, 10 March 2023
Arma 3 allows to show mission or system notification using BIS_fnc_showNotification function:
["TaskSucceeded", ["", "Disable the nuke"]] call BIS_fnc_showNotification;
["ScoreAdded", ["", "Disabled the nuke without triggering an alarm.", 5]] call BIS_fnc_showNotification;
Instead of defining every single param over and over again in multiple missions, it is possible to reference a template defined in CfgNotifications class either in mission / campaign Description.ext or in global config.cpp.
class CfgNotifications
{
class Default
{
title = ""; // Title displayed as text on black background. Filled by arguments.
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
// Example 1
class TaskAssigned
{
title = "TASK ASSIGNED";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
priority = 7;
};
// Example 2
class ScoreAdded
{
title = "Score bonus";
iconText = "+%2";
description = "%1";
color[] = {0.5,1,1,1};
priority = 0;
difficulty[] = {"netStats"};
};
};
2.06 Default version:
color[] = {
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
};
colorIconPicture[] = {
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
};
colorIconText[] = {
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
};
description = "";
difficulty[] = {};
duration = 3;
iconPicture = "";
iconText = "";
priority = 0;
sound = "defaultNotification"; // Sound to be played upon notification is created. (cfgSounds)
soundClose = "defaultNotificationClose"; // Sound to be played upon notification is collapsed. (cfgSounds)
soundRadio = ""; // Radio message to be played upon notification is created. HQ entity of player side is used. (cfgRadio)
title = "";