BIS fnc destroyer01OperateHangarDoors: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.84 | |||
| | |gr1= Destroyer | ||
|descr= This function is designed to handle animations of ship hangar doors from vehicle user action (see {{Link|#Examples}}). | |||
It calls [[BIS_fnc_destroyer01AnimateHangarDoors]]. | |||
{{Feature|important|Object (ship) must have all animations correctly defined and user actions configured.}} | |||
| | |s1= [shipPart, doorState] call [[BIS_fnc_destroyer01OperateHangarDoors]] | ||
|p1= shipPart: [[Object]] | |||
|p2= doorState: [[Number]] - doors' animation state; 1 to open, 0 to close | |||
|r1= [[Nothing]] | |||
|x1= <sqf> | |||
[this, 1] call BIS_fnc_destroyer01OperateHangarDoors; // to open doors | |||
[this, 0] call BIS_fnc_destroyer01OperateHangarDoors; // to close doors | |||
</sqf> | |||
<syntaxhighlight lang="cpp"> | |||
class OpenHangarDoor_1 | |||
{ | |||
displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; | |||
displayName = "$STR_DN_OUT_O_DOOR"; | |||
position = "pos_Door_Hangar_1_Trigger"; | |||
priority = 0.4; | |||
radius = 1.5; | |||
onlyForPlayer = 0; | |||
condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') < 0.1;"; | |||
statement = "[this, 1] call BIS_fnc_destroyer01OperateHangarDoors;"; | |||
}; | |||
class CloseHangarDoor_1 : OpenHangarDoor_1 | |||
{ | |||
displayName = "$STR_DN_OUT_C_DOOR"; | |||
position = "pos_Door_Hangar_1_Trigger"; | |||
condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') >= 0.1;"; | |||
statement = "[this, 0] call BIS_fnc_destroyer01OperateHangarDoors;"; | |||
}; | |||
</syntaxhighlight> | |||
|seealso= [[BIS_fnc_destroyer01AnimateHangarDoors]] | |||
}} | }} | ||
Latest revision as of 21:08, 13 June 2024
Description
- Description:
- This function is designed to handle animations of ship hangar doors from vehicle user action (see Examples). It calls BIS_fnc_destroyer01AnimateHangarDoors.
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [shipPart, doorState] call BIS_fnc_destroyer01OperateHangarDoors
- Parameters:
- shipPart: Object
- doorState: Number - doors' animation state; 1 to open, 0 to close
- Return Value:
- Nothing
Examples
- Example 1:
class OpenHangarDoor_1 { displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; displayName = "$STR_DN_OUT_O_DOOR"; position = "pos_Door_Hangar_1_Trigger"; priority = 0.4; radius = 1.5; onlyForPlayer = 0; condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') < 0.1;"; statement = "[this, 1] call BIS_fnc_destroyer01OperateHangarDoors;"; }; class CloseHangarDoor_1 : OpenHangarDoor_1 { displayName = "$STR_DN_OUT_C_DOOR"; position = "pos_Door_Hangar_1_Trigger"; condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') >= 0.1;"; statement = "[this, 0] call BIS_fnc_destroyer01OperateHangarDoors;"; };
Additional Information
- See also:
- BIS_fnc_destroyer01AnimateHangarDoors
Notes
-
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