BIS fnc door: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Scripts | ||
|arg= global | |||
|eff= global | |||
| | |descr= Changes animation phase of given door. | ||
|[] call [[ | |s1= [building, doorIndex, animationPhase] call [[BIS_fnc_door]] | ||
|p1= | |p1= building: [[Object]] - building | ||
| | |p2= doorIndex: [[Number]] - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source" | ||
| | |p3= animationPhase: [[Number]] - phase of the animation, see [[animateSource]] for more information | ||
|r1= [[Nothing]] | |||
| | |x1= <sqf>[_building, 5, 1] call BIS_fnc_door;</sqf> | ||
| | |seealso= [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] | ||
}} | }} | ||
Latest revision as of 15:46, 8 November 2023
Description
Syntax
- Syntax:
- [building, doorIndex, animationPhase] call BIS_fnc_door
- Parameters:
- building: Object - building
- doorIndex: Number - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
- animationPhase: Number - phase of the animation, see animateSource for more information
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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