Multiplayer Server Commands: Difference between revisions

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==Warning==
{{TOC|side}}
<small>
{{Feature|armaR|For {{armaR}} see [[Arma Reforger:Server Management]].}}
{{Important| It's recommended to use [[BattlEye#RCon|BattlEye's RCon]] tool to administrate the server, it uses custom port which one may easily secure by firewall rules! (RCON can't be affected by in-game script exploits)}}
</small>


==HowTo==  
 
You can access the command line '''by pressing the chat key ( ''default:'' <tt>/</tt> )'''.
{{Feature|important|
It is recommended to use [[BattlEye#RCon|BattlEye's RCon]] tool to administrate the server.<br>
RCON cannot be affected by in-game script exploits.<br>
It uses custom port which one may easily secure by firewall rules!
}}
 
== HowTo ==
 
You can access the command line '''by pressing the chat key''' (default {{Controls|/}}).


In the chat input window you can type any of the following commands in and confirm them with the enter key.
In the chat input window you can type any of the following commands in and confirm them with the enter key.


You have to '''add the <tt>#</tt> character before the command'''.
You have to '''add the {{hl|#}} character before the command'''.


The commands can be used in SQF scripts by using [[serverCommand]].
The commands can be used in SQF scripts by using [[serverCommand]].


'''Troubleshooting''': All commands are confirmed via a message in the console. If you enter a command that is properly formatted and you see no confirmation of the command then an error has occurred. Check your server log for more information (e.g. one or more of your mission files is corrupt or has an error which prevents the Missions Lobby from loading, or may prevent other commands like #restart or #reassign from executing).
{{Feature|informative|
'''Troubleshooting''':<br>
Some commands are confirmed via a message in the console.<br>
If you enter a command that is properly formatted, and you see no confirmation of the command, then an error may have occurred.<br>
Check your [[Crash_Files|server log]] for potentially more information why it failed (e.g. one or more of your mission files is corrupt or has an error which prevents the Missions Lobby from loading, or may prevent other commands like #restart or #reassign from executing).
}}
 
 
== Commands ==


==Commands==
The following commands are available to you once you have connected to a server:
The following commands are available to you once you have connected to a server:


===Admin===
=== Admin ===
{| class="bikitable"
 
! Command                                 !! Example                     !! Description
{| class="wikitable"
! Command !! Example !! Description
|-
|-
| <tt>#login</tt> <br>
| {{hl|#login}} <br>
<tt>#login</tt> ''password''<br>
{{hl|#login}} ''password''<br>
| <tt>#login</tt> <br>
| {{hl|#login}} <br>
<tt>#login adminPW</tt> <br>
{{hl|#login adminPW}} <br>
| Log in as the admin. Without password only possible if you an admin[] in [[server.cfg#Server_Options]]
| Log in as the admin. Without password only possible if you are listed as an admin[] in [[Arma 3: Server Config File#Server_Options]]
|-
|-
| <tt>#logout</tt>                        ||                              || Admin log out.
| {{hl|#logout}}
|
| Admin log out.
|-
|-
|<tt>#mission</tt> ''filename''<br>
|{{hl|#mission}} ''filename''<br>
<tt>#mission</tt>&nbsp;''filename''&nbsp;''difficulty''
{{hl|#mission}}&nbsp;''filename''&nbsp;''difficulty''
|<tt>#mission&nbsp;myDM.intro</tt><br>
|{{hl|#mission&nbsp;myDM.intro}}<br>
<tt>#mission&nbsp;myDM.intro&nbsp;Veteran</tt>
{{hl|#mission&nbsp;myDM.intro&nbsp;Veteran}}
| Select mission with known name and set the difficulty. Difficulty parameter is optional and if not set, current difficulty is kept.
| Select mission with known name and set the difficulty. Difficulty parameter is optional and if not set, current difficulty is kept.
|-
|-
| <tt>#missions</tt>                      ||                              || Select mission.
| {{hl|#missions}}
|  
| Allows selection of mission on shown list of available missions (all or those inside missionWhiteList[] = {}; within server.cfg). <br> Note: this will trigger `missionEnd` (so if server.cfg is set with e.g. MissionsToServerRestart or MissionsToShutdown threshold, the server may immediately restart/shutdown)
|-
|-
| <tt>#restart</tt>                      ||                              || Restart mission.
| {{hl|#restart}}
|  
| Restart mission.
|-
|-
| <tt>#reassign</tt>                      ||                              || Start over and reassign roles.
| {{hl|#reassign}}
|  
| Start over and reassign roles.
|-
|-
| <tt>#shutdown</tt>                      ||                              || Shuts down the server immediately
| {{hl|#shutdown}}
|  
| Shuts down the server immediately
|-
|-
| <tt>#restartserver</tt>                      ||                              || Shuts down and restarts the server immediately (since Arma 3 v1.65.138168)
| {{hl|#restartserver}}
|  
| Shuts down and restarts the server immediately (since Arma 3 v1.66)
|-
|-
| <tt>#shutdownserveraftermission</tt>                      ||                              || Shuts down the server after mission ends (since Arma 3 1.72.142200)
| {{hl|#shutdownaftermission}}
|  
| Shuts down the server after mission ends (since Arma 3 1.72.142200)
|-
|-
| <tt>#restartserveraftermission</tt>                      ||                              || Shuts down and restarts the server after mission ends (since Arma 3 1.72.142200)
| {{hl|#restartserveraftermission}}
|  
| Shuts down and restarts the server after mission ends (since Arma 3 1.72.142200)
|-
|-
| <tt>#init</tt>                          ||                              || Reload server config file loaded by <tt>[[-config]]</tt> option.
| {{hl|#init}}
|  
| Reload server config file loaded by {{hl|[[:Category:Startup Parameters|-config]]}} option.
|-
|-
|<tt>#exec ban</tt> ''name''<br>
|{{hl|#exec ban}} ''name''<br>
<tt>#exec ban</tt> ''ID''<br>
{{hl|#exec ban}} ''ID''<br>
<tt>#exec ban</tt> ''Player#''
{{hl|#exec ban}} ''Player#''<br>
|<tt>#exec ban nickName</tt><br>
{{hl|#exec ban "user reason"}}
<tt>#exec ban 47114712</tt><br>
|{{hl|#exec ban nickName}}<br>
<tt>#exec ban 3</tt>
{{hl|#exec ban 47114712}}<br>
| Allows you to ban a player. Their ID will be added to the ''<tt>ban.txt</tt>''
{{hl|#exec ban 3}}<br>
{{hl|#exec ban "3 Griefing"}}<br>
{{GVI|arma3|2.18|size=0.75}} {{hl|#exec ban """Some Username""" ""Some Ban Reason Text"""}}
| Allows you to ban a player. Their ID will be added to the {{hl|ban.txt}} file.
|-
|-
| <tt>#kick</tt> ''name''<br>
| {{hl|#kick}} ''name''<br>
<tt>#kick</tt> ''ID''<br>
{{hl|#kick}} ''ID''<br>
<tt>#kick</tt> ''Player#''
{{hl|#kick}} ''Player#''<br>
| <tt>#kick nickName</tt><br>
{{hl|#kick user reason}}
<tt>#kick 47114712</tt><br>
| {{hl|#kick nickName}}<br>
<tt>#kick 3</tt>
{{hl|#kick 47114712}}<br>
{{hl|#kick 3}}<br>
{{GVI|arma3|2.18|size=0.75}} {{hl|#kick "Some Username" "Some Kick Reason Text"}}
| Allows you to kick a player.
| Allows you to kick a player.
|-
|-
| <tt>#monitor</tt> ''(interval in sec)'' || <tt>#monitor 1</tt>          || Shows performance information of the server. Interval <tt>0</tt> means to stop monitoring.
| {{hl|#monitor}} ''(interval in sec)''
| {{hl|#monitor 1}}
| Shows performance information of the server. Interval {{hl|0}} means to stop monitoring.
 
{| class="wikitable"
|+ Values description
! colspan="2" | Traffic
|-
|-
| <tt>#monitords</tt> ''(interval in sec)'' || <tt>#monitords 1</tt>          || Shows performance information in the dedicated server console. Interval <tt>0</tt> means to stop monitoring. (since Arma 3 v1.64)
| G
| Guaranteed messages
|-
|-
| <tt>#debug off</tt>                    || <tt>#debug off</tt>          || Disables debugging.
| NG
| Non-Guaranteed messages
|-
|-
| <tt>#debug</tt> ''(interval in sec)''  || <tt>#debug 30</tt>          || Default interval is <tt>10</tt> seconds.
! colspan="2" | Player info
|-
|-
| <tt>#debug</tt> ''(command) (param)''
| L
| <tt>#debug checkFile expansion\Dta\ui.pbo</tt><br>
| lobby
<tt>#debug userSent</tt> ''<username>''<br>
|-
<tt>#debug userInfo</tt> ''<username>''<br>
| R
<tt>#debug userQueue</tt> ''<username>''<br>
| role selection
<tt>#debug JIPQueue</tt> ''<username>''<br>
|-
<tt>#debug totalSent</tt> ''10''
| B
| briefing
|-
| G
| in-game
|-
| D
| debriefing
|}
|-
| {{hl|#monitords}} ''(interval in sec)''
| {{hl|#monitords 1}}
| Shows performance information in the dedicated server console. Interval {{hl|0}} means to stop monitoring. (since Arma 3 v1.64)
|-
| {{hl|#debug}} ''(interval in sec)''
| {{hl|#debug 30}}
| Default interval is {{hl|10}} seconds.
|-
| {{hl|#debug on}} ''(command)''
|{{hl|#debug on Console}}<br>
{{hl|#debug on TotalSent}}<br>
{{hl|#debug on UserSent}}<br>
{{hl|#debug on UserInfo}}<br>
{{hl|#debug on UserQueue}}<br>
{{hl|#debug on JIPQueue}}<br>
| The available commands are:<br>
| The available commands are:<br>
: <tt>checkFile</tt>
: {{hl|Console}} - All server console prints, are forwarded to your client. Send to submitter what's on server console. Works as ''DebugAnswer'' for all writes into the console.
: <tt>userSent</tt>
: {{hl|TotalSent}} - Every debug interval, tells you the bits per second, msg per second. Send/Receive for the whole server
: <tt>userInfo</tt>
: {{hl|UserSent}} - Every debug interval, tells you the bits per second, messages per second. Send/Receive statistics for every player
: <tt>userQueue</tt>
: {{hl|UserInfo}} - Every debug interval, some statistics, for every player
: <tt>totalSent</tt>
: {{hl|UserQueue}} - Every debug interval, Info about how many bytes/messages are currently queued up, per player
: <tt>JIPQueue</tt>
: {{hl|JIPQueue}} - Every debug interval, the number of messages in JIP queue's
Each command can be disabled by the use of the <tt>off</tt> parameter ''e.g.'' <tt>#debug userSent off</tt><br>
Each command can be disabled by the use of the {{hl|off}} parameter ''e.g.'' {{hl|#debug off UserSent}}<br>
Each command differs a bit; some output to screen, some to log file etc.<br>
Each command differs a bit - some output to screen, some to log file etc.<br>
<small>You need some debugger capable of catching ''OutputDebugString'' running on the client machine<br>
See below for example output.<br>
(one very small and easy to use is available at ''SysInternals'' website).<br>
<br>
You launch this debugger, then launch ARMA client, connect to the server, and issue any of the commands</small>.
You need some debugger capable of catching ''OutputDebugString'' running on the client machine.<br>
A very small and easy to use called '''DebugView''' is available on the ''SysInternals'' website.<br>
You launch this debugger, then launch ARMA client, connect to the server, and issue any of the commands.
|-
|-
| <tt>#debug</tt> ''(command)''
| {{hl|#debug off <OPTION>}}
| <tt>#debug von</tt><br>
| {{hl|#debug off TotalSent}}
<tt>#debug console</tt>
| Disables the specific debugging <OPTION>. See available options above.
| The available commands are:
|-
<tt>console</tt>
| {{hl|#debug off}}
: Send to submitter what's on server console. Works as ''DebugAnswer'' for all writes into the console.
| {{hl|#debug off}}
<tt>von</tt>
| Disables all debugging options.
: Outputs into ''logFile'' defined in [[server.cfg]] as ''e.g.'' <tt>logFile = "server_console.log";</tt>
|-
Each of those commands should show a confirmation in the chat channels.
| {{hl|#debug checkFile}} ''(PATH\TO\FILE.PBO)''
| {{hl|#debug checkFile Expansion\Dta\ui.pbo}}
| Trigger integrity check on filename.
|-
| {{hl|#debug von}}
| {{hl|#debug von}}
| Triggers VoN debug mode. Outputs into ''logFile'' defined in [[Arma 3: Server Config File|server config]] as ''e.g.'' {{hl|c= logFile = "server_console.log";}}. See below for example output.
|-
| {{hl|#debug limitOut}} ''bitsPerSecond''
| {{hl|#debug limitOut 100000}}
| Change bandwidth limit (in bits per second). Must be larger than 0. You get response message: "Outgoing bandwidth limited to %d B/s (%d bps) per client".
|-
| {{hl|#debug jipPerf}}
| {{hl|#debug jipPerf}}
| Dumps the JIP queue in your client's chat. It might also print to client/server RPT? (TBC). It is the top part of what [[exportJIPMessages]] does.
|-
| {{hl|#maxdesync}} ''(amount in %)''
| {{hl|#maxdesync 95}}
| Set the maximum accepted desynchronisation <br>
Desync is the value you can also see on the map screen when clicking on a player. Or get from ''networkInfo'' by [[getUserInfo]]. <br>
Unclear if percent value or number. The max value seems to be 100000. <br>
Note the relation to "yellow chain" and "red chain". 2000 triggers yellow chain. 20000 triggers red chain. <br>
|-
| {{hl|#maxpacketloss}} ''(amount in %)''
| {{hl|#maxpacketloss 50}}
| Set the maximum accepted packet loss
|-
| {{hl|#maxping}} ''(time in ms)''
| {{hl|#maxping 250}}
| Set the maximum accepted ping
|-
| {{hl|#dctimeout}} ''(time in sec)''
| {{hl|#dctimeout 60}}
| Set the disconnect timeout
|-
| {{GVI|arma3|prof}} {{hl|#captureframe}}
|
| The current frame '''on the server''' is captured and written to a log file in the same directory as the [[Crash_Files|.rpt file]]. See [[diag_captureFrameToFile]] for more info. <br>
{{Feature|informative|
Until 2.20 {{GVI|arma3|prof}} on client was required to trigger #captureFrame command on server. Starting {{GVI|arma3|2.20}} they can mismatch. You can trigger #captureFrame on a {{GVI|arma3|prof}} server (always required), coming from a {{GVI|arma3|perf}} client for example.
}}
|-
| {{GVI|arma3|prof}} {{hl|#captureslowframe}} ''scope, threshold, frameOffset, numberOfSlowFrames to capture''
| {{hl|#captureSlowFrame total 0 0 0}} <br>
{{hl|#captureSlowFrame total 0.3 0 1}} equals to {{hl|diag_captureSlowFrame ['total', 0.3]}}
| Captures the current frame '''on the server''' if it exceeds the set threshold in seconds and get written to a log file in the same directory as the [[Crash_Files|.rpt file]]. See [[diag_captureSlowFrame]] for more info.
|-
| {{GVI|arma3|diag}} {{hl|#logEntities}}
|
| Creates a log file containing the list of all game entities in scene. See [[logEntities]] for more info.
|-
| {{GVI|arma3|diag}} {{hl|#exportJIPqueue}}
|
| Creates a log file containing an overview on all JIP (network) messages currently in the JIP queue. See [[exportJIPMessages]] for more info.
|}
|}


{| class="bikitable"
{| class="wikitable"
|+ New admin commands since Armed Assault:
|+ New admin commands since Armed Assault:
! Command                                                               !! Description
! Command !! Description
|-
|-
| <tt>#exec</tt> ''[[ArmA: Server Side Scripting|server side command]]'' || Execute administration scripting command.
| {{hl|#exec}} ''[[ArmA: Armed Assault: Server Side Scripting|server side command]]''
| Execute administration scripting command. Only works on dedicated servers.
|-
|-
| <tt>#lock</tt>                                                        || Locks the server, prevents new clients from joining.
| {{hl|#lock}}
| Locks the server, prevents new clients from joining.
|-
|-
| <tt>#unlock</tt>                                                      || Unlocks the server, allows new clients to join.
| {{hl|#unlock}}
| Unlocks the server, allows new clients to join.
|}
|}




===="#debug von" sample====
==== "#debug von" sample ====
 
'''server_console.log'''
'''server_console.log'''
<pre>*** VoN Topology Diagnostics ((***
<pre>
*** VoN Topology Diagnostics ((***
=Player=: #2
=Player=: #2
P2PManager: Time: 13:38:48 waiting edges: 0, active negotiations: 0
P2PManager: Time: 13:38:48 waiting edges: 0, active negotiations: 0
Line 143: Line 272:
Cliques:
Cliques:
   3056006,Unknown
   3056006,Unknown
*** VoN Topology Diagnostics ))***</pre>
*** VoN Topology Diagnostics ))***
</pre>




===="#debug (command)" sample====
==== "#debug on <OPTION>" sample ====
 
'''DebugView'''
'''DebugView'''
<pre>#debug console
<pre>
1508] Debug: console
#debug on TotalSent
// Send/Receive for the whole server. bps = Bits per second. Msgps = messages per second.
** Total: sent 1447 bps (2.10 Msgps), received 3788 bps (6.10 Msgps)


#debug totalSent
#debug on UserSent
[1508] Debug: totalSent
// Send/Receive statistics for every player. bps = Bits per second. Msgps = messages per second.
[1508] ** Total: sent 1447 bps (2.10 Msgps), received 3788 bps (6.10 Msgps)
playerName: sent 1531 bps (2.30 Msgps), received 1259 bps (1.70 Msgps)


#debug userSent playerName
#debug on UserInfo
[1508] Debug: userSent
// Some statistics for every player.
[1508] playerName: sent 1531 bps (2.30 Msgps), received 1259 bps (1.70 Msgps)
__SERVER__: Info Unknown player ID = 2
playerName: Info ping  0ms(   0,  1) BWfee  286Kb(  3, 204,  3) lost22.2%%(  2) queue  0B(  0) ackWait  0(0.0,0.0)


#debug userInfo playerName
#debug on UserQueue
[1508] Debug: userInfo
// Info about how many bytes/messages are currently queued up for every player.
[1508] __SERVER__: Info Unknown player ID = 2
__SERVER__: Queue 0 B (0) 0 B Guaranteed (0), Desync 0
[1508] playerName: Info ping  0ms(   0,  1) BWfee  286Kb(   3, 204,  3) lost22.2%%( 2) queue  0B(   0) ackWait  0(0.0,0.0)
playerName: Queue 0 B (0) 222 B Guaranteed (3), Desync 0


#debug userQueue playerName
This is monitoring data. This should be how many bytes were sent recently.
[1508] Debug: userQueue
In parenthesis is the number of messages sitting in queue.
[1508] __SERVER__: Queue 0 B (0) 0 B Guaranteed (0), Desync 0
BE is for BattlEye - BE has its own messaging.
[1508] playerName: Queue 0 B (0) 222 B Guaranteed (3), Desync 0</pre>


===Player===
#debug on JIPQueue
{| class="bikitable"
// The total number of messages in JIP queue. As well as amount per message type.
! Command                           !! Example                         !! Description
AddInitAndRemoveOverridden  statistics ... total messages = 2543
110 ... Type_10
45 ... Type_31
57 ... Type_53
193 ... Type_54
11 ... Type_56
11 ... Type_57
52 ... Type_59
11 ... Type_60
562 ... Type_64
5 ... Type_65
11 ... Type_183
10 ... Type_187
422 ... Type_248
167 ... Type_272
34 ... Type_273
1 ... Type_274
652 ... Type_291
1 ... Type_295
5 ... Type_296
5 ... Type_307
2 ... Type_308
10 ... Type_324
2 ... Type_328
2 ... Type_329
2 ... Type_330
73 ... Type_337
35 ... Type_360
10 ... Type_364
1 ... Type
</pre>
 
=== Player ===
 
{| class="wikitable"
! Command!! Example !! Description
|-
|-
| <tt>#vote missions</tt>          ||                                  || Users can vote for the mission selection.
| {{hl|#vote missions}}
|
| Users can vote for the mission selection.
|-
|-
| <tt>#vote mission</tt> ''(name)'' || <tt>#vote mission myD.intro</tt> || Users can vote on a particular mission to loaded.
| {{hl|#vote mission}} ''(name)''
| {{hl|#vote mission myD.intro}}
| Users can vote on a particular mission to loaded.
|-
|-
| <tt>#vote admin</tt> ''(name/ID/PLR#)''
| {{hl|#vote admin}} ''(name/ID/PLR#)''
|<tt>#vote admin nickName</tt><br>
|{{hl|#vote admin nickName}}<br>
<tt>#vote admin 47114712</tt><br>
{{hl|#vote admin 47114712}}<br>
<tt>#vote admin 3</tt>
{{hl|#vote admin 3}}
| Users can vote an admin to control the server.
| Users can vote an admin to control the server.
|-
|-
| <tt>#vote kick</tt> ''(name, ID or Player#)''
| {{hl|#vote kick}} ''(name, ID or Player#)''
| <tt>#vote kick nickName</tt><br>
| {{hl|#vote kick nickName}}<br>
<tt>#vote kick 47114712</tt><br>
{{hl|#vote kick 47114712}}<br>
<tt>#vote kick 3</tt>
{{hl|#vote kick 3}}
| Users can vote to kick off an individual.
| Users can vote to kick off an individual.
|-
|-
| <tt>#vote restart</tt>            ||                                  || Vote to restart the mission.
| {{hl|#vote restart}}
|
| Vote to restart the mission.
|-
|-
| <tt>#vote reassign</tt>          ||                                  || Vote to reassign.
| {{hl|#vote reassign}}
|
| Vote to reassign.
|-
|-
| <tt>#userlist</tt>                ||                                  || Displays the list of users on the server (use ''PgUp'' to scroll up).
| {{hl|#userlist}}
|
| Displays the list of users on the server (use ''PgUp'' to scroll up).
|}
|}


===Battleye===
=== Battleye ===
{| class="bikitable"
 
! Command                   !! Description
{| class="wikitable"
! Command !! Description
|-
|-
| <tt>#beclient players</tt> || Displays the list of ''GUID's'' of all players on the server.
| {{hl|#beclient players}}
| Displays the list of ''GUID's'' of all players on the server.
|-
|-
| <tt>#beclient guid</tt>    || Show your own ''GUID''.
| {{hl|#beclient guid}}
| Show your own ''GUID''.
|}
|}


===Arma 3===
=== Arma 3 ===
 
{{Feature|arma3|See [[Arma 3: Server Side Scripting]].}}


In Arma 3 '''#exec kick''' and '''#exec ban''' commands require quotes (string) for ''Name'', ''UID'' or ''Player#''. To do this for the UID or Player#, use [[format]] command to turn the user ID into a string.
In Arma 3 '''#exec kick''' and '''#exec ban''' commands require quotes (string) for ''Name'', ''UID'' or ''Player#''. To do this for the UID or Player#, use [[format]] command to turn the user ID into a string.
Line 222: Line 405:
#exec clearbans</pre>
#exec clearbans</pre>


2 more diagnostic commands have been added to Arma 3:
* '''#logEntities''' (see also [[logEntities]])
* '''#exportJIPqueue''' (see also [[exportJIPMessages]])
Also new in Arma 3:
* '''#restartServer'''
* '''#monitorDS'''


[[Category:Multiplayer]]
[[Category:Multiplayer Hints and Tips]]
[[Category:Multiplayer Hints and Tips]]
[[Category:Arma 3: Multiplayer]]
{{GameCategory|ofp|Multiplayer}}
[[Category:Arma 2: Multiplayer]]
{{GameCategory|arma1|Multiplayer}}
[[Category:ArmA: Multiplayer]]
{{GameCategory|arma2|Multiplayer}}
[[Category:Operation Flashpoint: Multiplayer]]
{{GameCategory|arma3|Multiplayer}}

Latest revision as of 17:28, 31 October 2024

Arma Reforger
For Arma Reforger see Arma Reforger:Server Management.


It is recommended to use BattlEye's RCon tool to administrate the server.

RCON cannot be affected by in-game script exploits.

It uses custom port which one may easily secure by firewall rules!

HowTo

You can access the command line by pressing the chat key (default /).

In the chat input window you can type any of the following commands in and confirm them with the enter key.

You have to add the # character before the command.

The commands can be used in SQF scripts by using serverCommand.

Troubleshooting:

Some commands are confirmed via a message in the console.
If you enter a command that is properly formatted, and you see no confirmation of the command, then an error may have occurred.

Check your server log for potentially more information why it failed (e.g. one or more of your mission files is corrupt or has an error which prevents the Missions Lobby from loading, or may prevent other commands like #restart or #reassign from executing).


Commands

The following commands are available to you once you have connected to a server:

Admin

Command Example Description
#login

#login password

#login

#login adminPW

Log in as the admin. Without password only possible if you are listed as an admin[] in Arma 3: Server Config File#Server_Options
#logout Admin log out.
#mission filename

#mission filename difficulty

#mission myDM.intro

#mission myDM.intro Veteran

Select mission with known name and set the difficulty. Difficulty parameter is optional and if not set, current difficulty is kept.
#missions Allows selection of mission on shown list of available missions (all or those inside missionWhiteList[] = {}; within server.cfg).
Note: this will trigger `missionEnd` (so if server.cfg is set with e.g. MissionsToServerRestart or MissionsToShutdown threshold, the server may immediately restart/shutdown)
#restart Restart mission.
#reassign Start over and reassign roles.
#shutdown Shuts down the server immediately
#restartserver Shuts down and restarts the server immediately (since Arma 3 v1.66)
#shutdownaftermission Shuts down the server after mission ends (since Arma 3 1.72.142200)
#restartserveraftermission Shuts down and restarts the server after mission ends (since Arma 3 1.72.142200)
#init Reload server config file loaded by -config option.
#exec ban name

#exec ban ID
#exec ban Player#
#exec ban "user reason"

#exec ban nickName

#exec ban 47114712
#exec ban 3
#exec ban "3 Griefing"
Arma 3 logo black.png2.18 #exec ban """Some Username""" ""Some Ban Reason Text"""

Allows you to ban a player. Their ID will be added to the ban.txt file.
#kick name

#kick ID
#kick Player#
#kick user reason

#kick nickName

#kick 47114712
#kick 3
Arma 3 logo black.png2.18 #kick "Some Username" "Some Kick Reason Text"

Allows you to kick a player.
#monitor (interval in sec) #monitor 1 Shows performance information of the server. Interval 0 means to stop monitoring.
Values description
Traffic
G Guaranteed messages
NG Non-Guaranteed messages
Player info
L lobby
R role selection
B briefing
G in-game
D debriefing
#monitords (interval in sec) #monitords 1 Shows performance information in the dedicated server console. Interval 0 means to stop monitoring. (since Arma 3 v1.64)
#debug (interval in sec) #debug 30 Default interval is 10 seconds.
#debug on (command) #debug on Console

#debug on TotalSent
#debug on UserSent
#debug on UserInfo
#debug on UserQueue
#debug on JIPQueue

The available commands are:
Console - All server console prints, are forwarded to your client. Send to submitter what's on server console. Works as DebugAnswer for all writes into the console.
TotalSent - Every debug interval, tells you the bits per second, msg per second. Send/Receive for the whole server
UserSent - Every debug interval, tells you the bits per second, messages per second. Send/Receive statistics for every player
UserInfo - Every debug interval, some statistics, for every player
UserQueue - Every debug interval, Info about how many bytes/messages are currently queued up, per player
JIPQueue - Every debug interval, the number of messages in JIP queue's

Each command can be disabled by the use of the off parameter e.g. #debug off UserSent
Each command differs a bit - some output to screen, some to log file etc.
See below for example output.

You need some debugger capable of catching OutputDebugString running on the client machine.
A very small and easy to use called DebugView is available on the SysInternals website.
You launch this debugger, then launch ARMA client, connect to the server, and issue any of the commands.

#debug off <OPTION> #debug off TotalSent Disables the specific debugging <OPTION>. See available options above.
#debug off #debug off Disables all debugging options.
#debug checkFile (PATH\TO\FILE.PBO) #debug checkFile Expansion\Dta\ui.pbo Trigger integrity check on filename.
#debug von #debug von Triggers VoN debug mode. Outputs into logFile defined in server config as e.g. logFile = "server_console.log";. See below for example output.
#debug limitOut bitsPerSecond #debug limitOut 100000 Change bandwidth limit (in bits per second). Must be larger than 0. You get response message: "Outgoing bandwidth limited to %d B/s (%d bps) per client".
#debug jipPerf #debug jipPerf Dumps the JIP queue in your client's chat. It might also print to client/server RPT? (TBC). It is the top part of what exportJIPMessages does.
#maxdesync (amount in %) #maxdesync 95 Set the maximum accepted desynchronisation

Desync is the value you can also see on the map screen when clicking on a player. Or get from networkInfo by getUserInfo.
Unclear if percent value or number. The max value seems to be 100000.
Note the relation to "yellow chain" and "red chain". 2000 triggers yellow chain. 20000 triggers red chain.

#maxpacketloss (amount in %) #maxpacketloss 50 Set the maximum accepted packet loss
#maxping (time in ms) #maxping 250 Set the maximum accepted ping
#dctimeout (time in sec) #dctimeout 60 Set the disconnect timeout
Arma 3 logo black.pngPROF #captureframe The current frame on the server is captured and written to a log file in the same directory as the .rpt file. See diag_captureFrameToFile for more info.
Until 2.20 Arma 3 logo black.pngPROF on client was required to trigger #captureFrame command on server. Starting Arma 3 logo black.png2.20 they can mismatch. You can trigger #captureFrame on a Arma 3 logo black.pngPROF server (always required), coming from a Arma 3 logo black.pngPERF client for example.
Arma 3 logo black.pngPROF #captureslowframe scope, threshold, frameOffset, numberOfSlowFrames to capture #captureSlowFrame total 0 0 0

#captureSlowFrame total 0.3 0 1 equals to diag_captureSlowFrame ['total', 0.3]

Captures the current frame on the server if it exceeds the set threshold in seconds and get written to a log file in the same directory as the .rpt file. See diag_captureSlowFrame for more info.
Arma 3 logo black.pngDIAG #logEntities Creates a log file containing the list of all game entities in scene. See logEntities for more info.
Arma 3 logo black.pngDIAG #exportJIPqueue Creates a log file containing an overview on all JIP (network) messages currently in the JIP queue. See exportJIPMessages for more info.
New admin commands since Armed Assault:
Command Description
#exec server side command Execute administration scripting command. Only works on dedicated servers.
#lock Locks the server, prevents new clients from joining.
#unlock Unlocks the server, allows new clients to join.


"#debug von" sample

server_console.log

*** VoN Topology Diagnostics ((***
=Player=: #2
P2PManager: Time: 13:38:48 waiting edges: 0, active negotiations: 0
Matrix:
  3056006: #2
  #2: 3056006
Cliques:
  3056006,#2
Version: 1.60.86277
Private: 192.168.178.21
Connections:
  3056006: Direct P2P, 5 KA, snd: 10 sec, rcv: 10 sec, (192.168.178.21:2317) snd=0 rcv=0(0) Repl(-5,0,0)
Cliques:
  3056006,Unknown
=Player=: 3056006
Version: 1.60.86277
Private: 192.168.178.21
Public: 77.4.35.154
Connections:
  #2: Direct P2P, 5 KA, snd: 10 sec, rcv: 10 sec, (192.168.178.21:2305) snd=0 rcv=0(0) Repl(-5,0,0)
Cliques:
  3056006,Unknown
*** VoN Topology Diagnostics ))***


"#debug on <OPTION>" sample

DebugView

#debug on TotalSent
// Send/Receive for the whole server. bps = Bits per second. Msgps = messages per second.
** Total: sent 1447 bps (2.10 Msgps), received 3788 bps (6.10 Msgps)

#debug on UserSent
// Send/Receive statistics for every player. bps = Bits per second. Msgps = messages per second.
playerName: sent 1531 bps (2.30 Msgps), received 1259 bps (1.70 Msgps)

#debug on UserInfo
// Some statistics for every player.
__SERVER__: Info Unknown player ID = 2
playerName: Info ping   0ms(   0,   1) BWfee  286Kb(   3, 204,   3) lost22.2%%(  2) queue   0B(   0) ackWait  0(0.0,0.0)

#debug on UserQueue
// Info about how many bytes/messages are currently queued up for every player.
__SERVER__: Queue 0 B (0) 0 B Guaranteed (0), Desync 0
playerName: Queue 0 B (0) 222 B Guaranteed (3), Desync 0

This is monitoring data. This should be how many bytes were sent recently.
In parenthesis is the number of messages sitting in queue.
BE is for BattlEye - BE has its own messaging.

#debug on JIPQueue
// The total number of messages in JIP queue. As well as amount per message type.
AddInitAndRemoveOverridden  statistics ... total messages = 2543
110 ... Type_10
45 ... Type_31
57 ... Type_53
193 ... Type_54
11 ... Type_56
11 ... Type_57
52 ... Type_59
11 ... Type_60
562 ... Type_64
5 ... Type_65
11 ... Type_183
10 ... Type_187
422 ... Type_248
167 ... Type_272
34 ... Type_273
1 ... Type_274
652 ... Type_291
1 ... Type_295
5 ... Type_296
5 ... Type_307
2 ... Type_308
10 ... Type_324
2 ... Type_328
2 ... Type_329
2 ... Type_330
73 ... Type_337
35 ... Type_360
10 ... Type_364
1 ... Type

Player

Command Example Description
#vote missions Users can vote for the mission selection.
#vote mission (name) #vote mission myD.intro Users can vote on a particular mission to loaded.
#vote admin (name/ID/PLR#) #vote admin nickName

#vote admin 47114712
#vote admin 3

Users can vote an admin to control the server.
#vote kick (name, ID or Player#) #vote kick nickName

#vote kick 47114712
#vote kick 3

Users can vote to kick off an individual.
#vote restart Vote to restart the mission.
#vote reassign Vote to reassign.
#userlist Displays the list of users on the server (use PgUp to scroll up).

Battleye

Command Description
#beclient players Displays the list of GUID's of all players on the server.
#beclient guid Show your own GUID.

Arma 3

In Arma 3 #exec kick and #exec ban commands require quotes (string) for Name, UID or Player#. To do this for the UID or Player#, use format command to turn the user ID into a string.

#exec kick "5"
#exec ban "imah4x0r"
#exec kick "938679499494"

#kick command can still be used either way:

#kick imah4x0r
#kick "imah4x0r"

In case of banning, ban.txt file is created in root Arma 3 directory that contains a list of banned UIDs. To unban a user by UID (UID is the only option) or to clear the ban.txt:

#exec unban "98749837498374"
#exec clearbans