BIS fnc boatRack01InitAdjustZOffsets: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.84


|1.84|Game version=
|gr1= Boat Recovery


<!---|arg= local |Multiplayer Arguments=--->
|descr= <pre>/*
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 20: Line 17:


Example:
Example:
[_boatRack] spawn bis_fnc_boatRack01InitAdjustZOffsets;
[_boatRack] spawn BIS_fnc_boatRack01InitAdjustZOffsets;


Required:
Required:
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Result: On mission startup adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.
Result: On mission startup adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.


*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
 
|[] call [[BIS_fnc_BoatRack01InitAdjustZOffsets]]|Syntax=


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|s1= [] call [[BIS_fnc_boatRack01InitAdjustZOffsets]]


|Datatype - description|Return value=
|p1=  


|x1= <code></code>|Example 1=
|r1=


|exec= call |Execution=
|x1=


| |See also=
|seealso=
}}
}}
[[Category:Function Group: BoatRecovery|{{uc:BoatRack01InitAdjustZOffsets}}]]
[[Category:Functions|{{uc:BoatRack01InitAdjustZOffsets}}]]
[[Category:Placeholder function]]

Latest revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is sub function for 'boat recovery' functionality.

	Execution:
	- Call from Init EH script that is added to object (boat rack).

	Example:
		[_boatRack] spawn BIS_fnc_boatRack01InitAdjustZOffsets;

	Required:
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
		Object (boat rack) must have triggers set up with continuous actions.
		Object (boat rack) must have set of Z offset's predefined in cfgVehicles for know/supported boat types.

		Parameters used from cfgVehicles configuration:
		cargoBayAnimationSelection 		= "CargoBay_Move_Z";
		supportedVehicleOffsetsZ[]		= {{"C_Boat_Civil_01_F",0.55}};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: boat rack object
		and
		other parameters from boat rack's cfgVehicles configuration.

	Returns: nothing
	Result: On mission startup adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Boat Recovery

Syntax

Syntax:
[] call BIS_fnc_boatRack01InitAdjustZOffsets
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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