triggerStatements: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
|arg= global|= Arguments in MP
|version2= 1.50
|eff= local |= Effects in MP
____________________________________________________________________________________________


| Returns trigger statements in the form [cond, activ, desactiv].  
|game3= tkoh
|version3= 1.00


'''Note:''' The trigger could be local or remote but the result returned by this command will be for the trigger condition set up locally on the client that executed the command. See [[createTrigger]] for more info. |DESCRIPTION=
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50
|arg= global


| '''triggerStatements''' trigger |SYNTAX=
|gr1= Triggers


|p1= trigger: [[Object]] |PARAMETER1=
|mp= The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the trigger statements set up locally on the client that executed the command. See [[createTrigger]] for more info.


|p2= |PARAMETER2=  
|descr=Returns trigger statements.


|p3= |PARAMETER3=  
|s1= [[triggerStatements]] trigger


| [[Array]] |RETURNVALUE=
|p1= trigger: [[Object]]


|r1= [[Array]] in format:<br>
0: condition: [[String]]<br>
1: code on activation: [[String]]<br>
2: code on deactivation: [[String]]<br>


|x1= <code>_statements = [[triggerStatements]] someTrigger;</code>|EXAMPLE1=
|x1= <sqf>_statements = triggerStatements someTrigger;</sqf>


____________________________________________________________________________________________
|seealso= [[setTriggerStatements]]
 
| [[setTriggerStatements]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Activators|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns trigger statements.
Multiplayer:
The trigger could be local or remote but the result returned by this command will be for the trigger statements set up locally on the client that executed the command. See createTrigger for more info.
Groups:
Triggers

Syntax

Syntax:
triggerStatements trigger
Parameters:
trigger: Object
Return Value:
Array in format:
0: condition: String
1: code on activation: String
2: code on deactivation: String

Examples

Example 1:
_statements = triggerStatements someTrigger;

Additional Information

See also:
setTriggerStatements

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note