unitsBelowHeight: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.04


|1.04|= Game version
|game2= arma2oa
|version2= 1.50


|arg= global|Multiplayer Arguments=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Returns units in group/array below given height Above The Land (ATL). Current unit height ATL could be found with <br>
|game4= arma3
<tt>_height <nowiki>=</nowiki> ([[getPosATL]] _unit) [[select]] 2;</tt> |DESCRIPTION=
|version4= 0.50
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| units '''unitsBelowHeight''' height |SYNTAX=
|arg= global


|p1= units: [[Group]] or [[Array]] of [[Object]]s |PARAMETER1=
|gr1= Object Detection


|p2= height: [[Number]] - height above terrain level ([[PositionATL]])|PARAMETER2=  
|gr2= Positions


|p3= |PARAMETER3=  
|descr= Returns units in group/array below given Above Terrain Level (ATL) altitude.
{{Feature|informative|an object's ATL altitude can be found with <sqf inline>_altitude = (getPosATL _obj) select 2;</sqf>.}}


| [[Array]] of [[Object]]s|RETURNVALUE=
|s1= units [[unitsBelowHeight]] height


|p1= units: [[Array]] of [[Object]]s


|x1=  <code> _allOnGroudUnits = [[group]] [[player]] [[unitsBelowHeight]] 10; </code> |EXAMPLE1=
|p2= height: [[Number]] - height above terrain level ([[Position#PositionATL|PositionATL]])


|x2=  <code> _units = [[allUnits]] [[unitsBelowHeight]] 30; </code> |EXAMPLE2=
|r1= [[Array]] of [[Object]]s


____________________________________________________________________________________________
|s2= group [[unitsBelowHeight]] height


| [[allUnits]], [[getPosATL]], [[group]] |SEEALSO=
|p21= group: [[Group]] - AI group


| |MPBEHAVIOUR=  
|p22= height: [[Number]] - height above terrain level ([[Position#PositionATL|PositionATL]])
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}}
|r2= [[Array]] of [[Object]]s
 
|x1= <sqf>_allOnGroudUnits = group player unitsBelowHeight 10;</sqf>


<h3 style='display:none'>Notes</h3>
|x2= <sqf>_units = allUnits unitsBelowHeight 30;</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Nov 12, 2009 - 23:46
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
<dd class="note">the height is calculated above terrain level (ATL), not water level or building level.
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[allUnits]] [[getPosATL]] [[group]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns units in group/array below given Above Terrain Level (ATL) altitude.
an object's ATL altitude can be found with _altitude = (getPosATL _obj) select 2;.
Groups:
Object DetectionPositions

Syntax

Syntax:
units unitsBelowHeight height
Parameters:
units: Array of Objects
height: Number - height above terrain level (PositionATL)
Return Value:
Array of Objects

Alternative Syntax

Syntax:
group unitsBelowHeight height
Parameters:
group: Group - AI group
height: Number - height above terrain level (PositionATL)
Return Value:
Array of Objects

Examples

Example 1:
_allOnGroudUnits = group player unitsBelowHeight 10;
Example 2:
_units = allUnits unitsBelowHeight 30;

Additional Information

See also:
allUnits getPosATL group

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note