commandMove: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Order the given unit(s) to move to the given location (via the radio). Exactly the same as [[doMove]], except this command displays a radio message. |DESCRIPTION=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unitName '''commandMove''' position|SYNTAX=
|game6= tkoh
|version6= 1.00


|p1= unitName: [[Object]] or [[Array]] |PARAMETER1=
|game7= arma3
|version7= 0.50


|p2=  position: [[Array]] - format [[Position]]|PARAMETER2=
|gr1= Groups


| [[Nothing]] |RETURNVALUE=
|arg= local
____________________________________________________________________________________________
 
|x1= <code>_soldier1 [[commandMove]] ([[getMarkerPos]] "Marker1") </code> |EXAMPLE1=
____________________________________________________________________________________________


| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not move. |=
|eff= global


| [[doMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]], [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]]|SEEALSO=
|descr= Order the given unit(s) to move to the given location (via the radio). Exactly the same as [[doMove]], except this command displays a radio message. The command will not put a visible waypoint marker unlike when move command is given via commanding menu.


}}
|s1= unitName [[commandMove]]  position
 
|p1= unitName: [[Object]] or [[Array]] of [[Object]]s
 
|p2= position: [[Array]] format [[Position]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_soldier1 commandMove getMarkerPos "Marker1";</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>[_soldier1, _soldier2] commandMove getMarkerPos "Marker1";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|mp= When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move.


[[Category:Scripting Commands|COMMANDMOVE]]
|seealso= [[doMove]] [[setDestination]] [[moveTo]] [[move]] [[addWaypoint]]
[[Category:Scripting Commands OFP 1.99|COMMANDMOVE]]
}}
[[Category:Scripting Commands OFP 1.96|COMMANDMOVE]]
[[Category:Scripting Commands OFP 1.46|COMMANDMOVE]]
[[Category:Scripting Commands ArmA|COMMANDMOVE]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:25, 28 September 2023

Hover & click on the images for description

Description

Description:
Order the given unit(s) to move to the given location (via the radio). Exactly the same as doMove, except this command displays a radio message. The command will not put a visible waypoint marker unlike when move command is given via commanding menu.
Multiplayer:
When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move.
Groups:
Groups

Syntax

Syntax:
unitName commandMove position
Parameters:
unitName: Object or Array of Objects
position: Array format Position
Return Value:
Nothing

Examples

Example 1:
_soldier1 commandMove getMarkerPos "Marker1";
Example 2:
[_soldier1, _soldier2] commandMove getMarkerPos "Marker1";

Additional Information

See also:
doMove setDestination moveTo move addWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note