lockCargo: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Object Manipulation | ||
| | |descr= Lock all cargo positions of a vehicle or lock by index. | ||
This command will remove user "get in" action (not get out) but will also stop player getting into vehicle via script commands (e.g [[moveInCargo]]) unlike [[lock]] command. | |||
| [[ | |s1= vehicle [[lockCargo]] lock | ||
| | |p1= vehicle: [[Object]] | ||
| | |p2= lock: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
| | |s2= vehicle [[lockCargo]] [index, lock] | ||
| | |p21= vehicle: [[Object]] | ||
|p22= index: [[Number]] | |||
| | |p23= lock: [[Boolean]] | ||
| | |r2= [[Nothing]] | ||
|x1= <sqf>vehicleName lockCargo true;</sqf> | |||
| | |x2= <sqf>vehicleName lockCargo [0, true];</sqf> | ||
| | |seealso= [[lock]] [[setVehicleLock]] [[lockDriver]] [[lockedCargo]] [[lockTurret]] | ||
}} | }} | ||
Latest revision as of 21:45, 4 September 2022
Description
- Description:
- Lock all cargo positions of a vehicle or lock by index. This command will remove user "get in" action (not get out) but will also stop player getting into vehicle via script commands (e.g moveInCargo) unlike lock command.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- vehicle lockCargo [index, lock]
- Parameters:
- vehicle: Object
- index: Number
- lock: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- lock setVehicleLock lockDriver lockedCargo lockTurret
Notes
-
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