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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.85 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
}} | |gr1= System | ||
|descr= Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using {{hl|//}} or {{hl|/*}} and {{hl|*/}} and [[PreProcessor Commands]]. | |||
Due to the hard-drive access this command executes and the lack of caching this command should not be used in time-critical script loops. | |||
{{Feature|warning|If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly.}} | |||
|s1= [[preprocessFile]] fileName | |||
|p1= fileName: [[String]] - path to the file and name of the file | |||
|r1= [[String]] | |||
|x1= <sqf>_content = preprocessFile "myFunction.sqf";</sqf> | |||
< | |||
|seealso= [[fileExists]] [[preprocessFileLineNumbers]] [[loadFile]] [[Function]] [[SQF Syntax]] [[call]] [[spawn]] [[execVM]] [[PreProcessor Commands]] | |||
}} | |||
{{Note | |||
|user= Alef | |||
|timestamp= 20080304223500 | |||
|text= File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf". | |||
}} | |||
{{Note | |||
|user= Kju | |||
|timestamp= 20110708105900 | |||
|text= Use [[preprocessFileLineNumbers]] instead as it provides more context information on error. | |||
}} | |||
[[ | {{Note | ||
|user= Killzone_Kid | |||
|timestamp= 20131217134400 | |||
|text= [[File:PreprocessFile.jpg|right]]The main difference between [[preprocessFile]] and [[preprocessFileLineNumbers]] is that the latter adds #line directive to the target file, which allows to log the {{hl|__LINE__}} error happened at and the {{hl|__FILE__}} error happened in. | |||
}} | |||
{{Note | |||
|user= BrotherhoodOfHam | |||
|timestamp= 20140725184300 | |||
Example 1: | |text= Essentially what the preprocessFile command does is it refers to the contents of a file as a string:<br> | ||
<br | Example 1:<br> | ||
< | boop.html: | ||
<syntaxhighlight lang="html"><t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t></syntaxhighlight> | |||
init.sqf: | |||
<sqf> | |||
_text = parseText preprocessFile "boop.html"; | |||
hint _text; | |||
</sqf> | |||
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.<br> | |||
Example 2:<br> | |||
init.sqf: | init.sqf: | ||
< | <sqf> | ||
hint preprocessFile "description.ext"; | |||
copyToClipboard preprocessFile "mission.sqm"; | |||
</sqf> | |||
</ | |||
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible. | The above is all valid. However, using *.jpg or any other files saved in an image format is not possible. | ||
}} | |||
Latest revision as of 23:10, 20 November 2023
Description
- Description:
- Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using
/ / or /* and */ and PreProcessor Commands. Due to the hard-drive access this command executes and the lack of caching this command should not be used in time-critical script loops. - Groups:
- System
Syntax
- Syntax:
- preprocessFile fileName
- Parameters:
- fileName: String - path to the file and name of the file
- Return Value:
- String
Examples
- Example 1:
Additional Information
- See also:
- fileExists preprocessFileLineNumbers loadFile Function SQF Syntax call spawn execVM PreProcessor Commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 04, 2008 - 22:35 (UTC)
- File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
- Posted on Jul 08, 2011 - 10:59 (UTC)
- Use preprocessFileLineNumbers instead as it provides more context information on error.
- Posted on Dec 17, 2013 - 13:44 (UTC)
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
- Posted on Jul 25, 2014 - 18:43 (UTC)
-
Essentially what the preprocessFile command does is it refers to the contents of a file as a string:
Example 1:
boop.html:<t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t>
init.sqf:
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
Example 2:
init.sqf:The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System