surfaceNormal: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma2oa |= Game name
|game1= arma2oa
|version1= 1.60


|1.60|= Game version
|game2= tkoh
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|version2= 1.00


| Returns [http://en.wikipedia.org/wiki/Normal_(geometry) surface normal] on given position. |DESCRIPTION=
|game3= arma3
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|version3= 0.50


| '''surfaceNormal''' position|SYNTAX=
|gr1= Positions


|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |PARAMETER1=
|descr= Returns terrain's {{Link|https://en.wikipedia.org/wiki/Normal_(geometry)|surface normal}} on given position.


| [[Array]] - Example: [-0.102321,0.19977,0.974486] |RETURNVALUE=
|s1= [[surfaceNormal]] position
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|x1= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [300, 500];</code>|EXAMPLE1=
|p1= position: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - when using [[Position#Introduction|Position3D]], Z is ignored


|x2= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [[position]] [[player]];</code>|EXAMPLE2=
|r1= [[Array]] format [[Vector3D]]


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|x1= <sqf>_normal = surfaceNormal [300, 500];</sqf>


| [[setVectorUp]], [[surfaceIsWater]], [[surfaceType]] |SEEALSO=  
|x2= <sqf>_normal = surfaceNormal getPosASL player;</sqf>
 
|  |MPBEHAVIOUR=  
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|seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:24, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns terrain's surface normal on given position.
Groups:
Positions

Syntax

Syntax:
surfaceNormal position
Parameters:
position: Array format Position2D or Position3D - when using Position3D, Z is ignored
Return Value:
Array format Vector3D

Examples

Example 1:
_normal = surfaceNormal [300, 500];
Example 2:
_normal = surfaceNormal getPosASL player;

Additional Information

See also:
setVectorUp surfaceIsWater surfaceType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note