BIS fnc vectorDirAndUpRelative: Difference between revisions

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m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
 
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{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
{{RV|type=function
{{Function|=
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| arma3 |=
|game1= arma3
|1.66|=
|version1= 1.64


|arg= |MPARGUMENTS=  
|gr1= Vectors


|eff= |MPEFFECTS=
|descr= Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2
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| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|=
|s1= [object1, object2, visual] call [[BIS_fnc_vectorDirAndUpRelative]]
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| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |=
|p1= object1: [[Object]]


|p1= object1: [[Object]] |Parameter1=
|p2= object2: [[Object]]
|p2= object2: [[Object]] |Parameter2=


|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=
|p3= visual: [[Boolean]] - (Optional, default [[true]]) [[true]] for a render scope result, [[false]] for simulation scope


| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |RETURNVALUE=
|r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]]


|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|EXAMPLE1=
|x1= <sqf>private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;</sqf>
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| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |SEEALSO=
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]]
 
|  |MPBEHAVIOUR=
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}}
}}
<h3 style='display:none'>Bottom Section</h3>
<dl class="command_description">
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[[Category:{{Name|arma3}}: Functions|{{uc:vectorDirAndUpRelative}}]]

Latest revision as of 13:35, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual: Boolean - (Optional, default true) true for a render scope result, false for simulation scope
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_weaponDirectionRelative vectorDir vectorUp setVectorDirAndUp

Notes

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Only post proven facts here! Add Note