BIS fnc bitflagsSet: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_bitflagsSet}}
{{RV|type=function
{{Function|Comments=
____________________________________________________________________________________________


| arma3dev |=
|game1= arma3
|1.65|Game version=
|version1= 1.66


|arg= |MPARGUMENTS=  
|gr1= Bitwise


|eff= |MPEFFECTS=
|descr= Sets one or more flags in the given flagset, represented with decimal or hexadecimal number<br>
____________________________________________________________________________________________
 
| Sets one or more flags in the given flagset, represented with decimal or hexadecimal number<br>
(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br>
(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br>
To check which flags are present in given flagset use [[BIS_fnc_bitflagsToArray]]<br><br>
To check which flags are present in given flagset use [[BIS_fnc_bitflagsToArray]]<br><br>
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Due to various limitations of the Real Virtuality engine this function is  
Due to various limitations of the Real Virtuality engine this function is  
intended to work with unsigned 24 bit integers only. This means that the  
intended to work with unsigned 24 bit integers only. This means that the  
supported range is 2^0...2^24 (1...16777216) |=
supported range is 2^0...2^24 (1...16777216)
____________________________________________________________________________________________


| [flagset, flag] call '''BIS_fnc_bitflagsSet''' |=
|s1= [flagset, flag] call [[BIS_fnc_bitflagsSet]]


|p1= flagset: [[Number]] - flagset |Parameter1=
|p1= flagset: [[Number]] - flagset
|p2= flag: [[Number]] - one or more flags to set |=
|p2= flag: [[Number]] - one or more flags to set


| [[Number]]  - new flagset with given flag or flags set |RETURNVALUE=
|r1= [[Number]]  - new flagset with given flag or flags set


|x1=<code>[0, 16] [[call]] [[BIS_fnc_bitflagsSet]]; // 16
|x1=<sqf>[0, 16] call BIS_fnc_bitflagsSet; // 16
[16, 2] [[call]] [[BIS_fnc_bitflagsSet]]; // 18 (which is 2 + 16)
[16, 2] call BIS_fnc_bitflagsSet; // 18 (which is 2 + 16)
[18, 2 + 8 + 16] [[call]] [[BIS_fnc_bitflagsSet]]; // 26 (which is 2 + 8 + 16)</code>|EXAMPLE1=
[18, 2 + 8 + 16] call BIS_fnc_bitflagsSet; // 26 (which is 2 + 8 + 16)</sqf>
__________


| [[BIS fnc bitflagsFlip]], [[BIS fnc bitflagsCheck]], [[BIS fnc bitflagsToArray]], [[BIS fnc bitflagsUnset]]|SEEALSO=
|seealso=    [[BIS_fnc_bitflagsFlip]] [[BIS_fnc_bitflagsCheck]] [[BIS_fnc_bitflagsToArray]] [[BIS_fnc_bitflagsUnset]]
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Bottom Section</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:{{Name|arma3}}: Functions|{{uc:bitflagsSet}}]]

Latest revision as of 18:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Sets one or more flags in the given flagset, represented with decimal or hexadecimal number
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
To check which flags are present in given flagset use BIS_fnc_bitflagsToArray

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[flagset, flag] call BIS_fnc_bitflagsSet
Parameters:
flagset: Number - flagset
flag: Number - one or more flags to set
Return Value:
Number - new flagset with given flag or flags set

Examples

Example 1:
[0, 16] call BIS_fnc_bitflagsSet; // 16 [16, 2] call BIS_fnc_bitflagsSet; // 18 (which is 2 + 16) [18, 2 + 8 + 16] call BIS_fnc_bitflagsSet; // 26 (which is 2 + 8 + 16)

Additional Information

See also:
BIS_fnc_bitflagsFlip BIS_fnc_bitflagsCheck BIS_fnc_bitflagsToArray BIS_fnc_bitflagsUnset

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note