isDamageAllowed: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma3 |Introduced in game=
|game1= arma3
|version1= 1.70


|1.70|Version=
|arg= global


|arg= global |MPARGUMENTS=  
|eff= local


|eff= local |MPEFFECTS=
|gr1= Object Manipulation
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| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
|descr= A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command.
<code>_canBeDamaged {{=}} [[local]] _obj && [[isDamageAllowed]] _obj;</code>|DESCRIPTION=
For complete solution for being able to tell whether or not an object can be damaged at current locality see {{Link|#Example 1}}.
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| [[isDamageAllowed]] object |SYNTAX=
|s1= [[isDamageAllowed]] object


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


| [[Boolean]] |RETURNVALUE=
|r1= [[Boolean]]


|x1= <code>[[private]] _isInvincible = [[not]] [[isDamageAllowed]] [[player]];</code> |EXAMPLE1=
|x1= <sqf>private _canBeDamaged = local _obj && isDamageAllowed _obj;</sqf>
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| [[allowDamage]], [[setDamage]], [[setHit]] |SEEALSO=
|seealso= [[allowDamage]] [[setDamage]] [[setHit]]


|mp= This command only works locally. It always returns false when called on non local objects |MPBEHAVIOUR=
|mp= Always returns [[false]] when called on non-local objects
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:44, 4 January 2023

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. For complete solution for being able to tell whether or not an object can be damaged at current locality see Example 1.
Multiplayer:
Always returns false when called on non-local objects
Groups:
Object Manipulation

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
private _canBeDamaged = local _obj && isDamageAllowed _obj;

Additional Information

See also:
allowDamage setDamage setHit

Notes

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