isDamageAllowed: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.70 | |||
| | |arg= global | ||
| | |eff= local | ||
| | |gr1= Object Manipulation | ||
| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. | |descr= A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. | ||
For complete solution for being able to tell whether or not an object can be damaged at current locality see {{Link|#Example 1}}. | |||
| [[isDamageAllowed]] object | |s1= [[isDamageAllowed]] object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>private _canBeDamaged = local _obj && isDamageAllowed _obj;</sqf> | ||
| [[allowDamage]] | |seealso= [[allowDamage]] [[setDamage]] [[setHit]] | ||
|mp= | |mp= Always returns [[false]] when called on non-local objects | ||
}} | }} | ||
Latest revision as of 17:44, 4 January 2023
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. For complete solution for being able to tell whether or not an object can be damaged at current locality see Example 1.
- Multiplayer:
- Always returns false when called on non-local objects
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isDamageAllowed object
- Parameters:
- object: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- allowDamage setDamage setHit
Notes
-
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