BIS fnc cargoTurretIndex: Difference between revisions

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{{RV|type=function


{{Function|Comments=
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |Game name=
|gr1= Object Manipulation


|1.00|Game version=
|descr= Return cargo index of a person turret and the other way around.
____________________________________________________________________________________________


| ''N/A''<br>{{placeholder}} |DESCRIPTION=
|s1= [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_cargoTurretIndex]]; --> |SYNTAX=
|p1= vehicle: [[Object]] - the vehicle to check
|p1= |PARAMETER1=


| |RETURNVALUE=
|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path
____________________________________________________________________________________________


|x1= <code></code> |EXAMPLE1=
|r1= [[Array]] (turret path) or [[Number]] (cargo index)
____________________________________________________________________________________________


| |SEEALSO=
|x1= <sqf>private _vehicle = vehicle player;
private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex;
private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;</sqf>


|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Objects|{{uc:cargoTurretIndex}}]]
[[Category:Functions|{{uc:cargoTurretIndex}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:cargoTurretIndex}}]]

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Return cargo index of a person turret and the other way around.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
Parameters:
vehicle: Object - the vehicle to check
personOrTurretPath: Person or Array of Numbers - unit to find or turret path
Return Value:
Array (turret path) or Number (cargo index)

Examples

Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;

Additional Information

See also:
turretUnit moveInTurret allTurrets

Notes

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Only post proven facts here! Add Note