BIS fnc kbCreateDummy: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| tkoh |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|game2= arma3
____________________________________________________________________________________________
|version2= 0.50


| ''N/A''<br>{{placeholder}} |DESCRIPTION=
|gr1= Conversations
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_kbCreateDummy]]; --> |SYNTAX=
|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.


|p1= |PARAMETER1=
|s1= dummyVarName call [[BIS_fnc_kbCreateDummy]]


| |RETURNVALUE=
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.
____________________________________________________________________________________________


|x1= <code></code> |EXAMPLE1=
|r1= [[Object]] - dummy speaker game logic
____________________________________________________________________________________________


| |SEEALSO=
|x1= <sqf>private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now</sqf>


|x2= <sqf>private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities</sqf>
|seealso= [[Conversations]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Conversations|{{uc:kbCreateDummy}}]]
[[Category:Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:kbCreateDummy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:kbCreateDummy}}]]

Latest revision as of 22:35, 12 July 2022

Hover & click on the images for description

Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note