nil: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Nil value. This value can be used to undefine existing [[Variables|variables]]. |Description=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| [[nil]] |Syntax=
|game4= arma2
|version4= 1.00


| [[Nothing]] |Return value=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50
 
|x1= <code>variableToDestroy = [[nil]];</code> |Example 1=


|x2= <code>[[private]] _variable = 50;
|game6= tkoh
_variable = [[nil]];
|version6= 1.00
[[hint]] [[format]] ["Variable = %1", _variable]; {{codecomment|// will display "Variable {{=}} any" ({{arma3}})}}</code> |Example 2=
____________________________________________________________________________________________


| [[isNil]], [[Variables]] |See also=
|game7= arma3
}}
|version7= 0.50
 
|gr1= Variables
 
|descr= Nil value. This value can be used to undefine existing [[Variables|variables]].


<h3 style="display:none">Notes</h3>
|s1= [[nil]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Nothing]]
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>variableToDestroy = nil;</sqf>


|x2= <sqf>
private _variable = 50;
_variable = nil;
hint format ["Variable = %1", _variable]; // will display "Variable = any" in {{Link|Scheduler#Unscheduled Environment|unscheduled environment}}
// will output "Error Undefined variable in expression: _variable" in {{Link|Scheduler#Scheduled Environment|scheduled environment}}
// identical to
hint format ["Variable = %1", _variableThatWasNeverDefined];
</sqf>


[[Category:Scripting Commands|NIL]]
|seealso= [[isNil]] [[Variables]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:38, 8 November 2023

Hover & click on the images for description

Description

Description:
Nil value. This value can be used to undefine existing variables.
Groups:
Variables

Syntax

Syntax:
nil
Return Value:
Nothing

Examples

Example 1:
variableToDestroy = nil;
Example 2:
private _variable = 50; _variable = nil; hint format ["Variable = %1", _variable]; // will display "Variable = any" in unscheduled environment // will output "Error Undefined variable in expression: _variable" in scheduled environment // identical to hint format ["Variable = %1", _variableThatWasNeverDefined];

Additional Information

See also:
isNil Variables

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note