setUnitCombatMode: Difference between revisions

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{{Command
{{RV|type=command


|game1= arma3dev |Game name=
|game1= arma3
|version1= 2.02


|version= 2.01 |Game version=
|gr1= AI Behaviour


|arg= |Multiplayer Arguments ("local" or "global")=
|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:
* {{hl|"BLUE"}} : Never fire, keep formation
* {{hl|"GREEN"}} : Hold fire, keep formation
* {{hl|"WHITE"}} : Hold fire, engage at will/loose formation
* {{hl|"YELLOW"}} : Fire at will, keep formation
* {{hl|"RED"}} : Fire at will, engage at will/loose formation
See [[Combat Modes]] for more information on combat modes.


|eff=  |Multiplayer Effects ("local" or "global")=
|s1= unit [[setUnitCombatMode]] mode


|serverExec= |Multiplayer Execution ("server" or empty)=
|p1= unit: [[Object]]
____________________________________________________________________________________________


|descr= Sets unit's [[Combat Modes|combat mode]] |Description=
|p2= mode: [[String]]


|mp= |Multiplayer Behaviour=
|r1= [[Nothing]]


|pr= |Problems=
|x1= <sqf>_unit setUnitCombatMode "YELLOW";</sqf>
____________________________________________________________________________________________


|s1= unit [[setUnitCombatMode]] mode |Syntax=
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
 
|p1= unit: [[Object]] |Parameter 1=
 
|p2= mode: [[String]] - See description |Parameter 2=
 
|r1= None |Return Value=
____________________________________________________________________________________________
 
|x1= <code>_unit [[setUnitCombatMode]] "YELLOW"</code> |Example 1=
____________________________________________________________________________________________
 
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]] |See Also=
}}
}}
<dl class="command_description">
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<h3 style="display:none">Bottom Section</h3>
[[Category:Command Group: Unit Control]]

Latest revision as of 22:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW";

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

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Only post proven facts here! Add Note