BIS fnc setCuratorCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Curator |GROUP1=")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )P([a-z])" to "$1p$3")
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.16


|1.16|Game version=
|gr1= Curator


|gr1 = Curator |GROUP1=
|descr= Move curator camera to a position and direction. Finished when animation ends.
____________________________________________________________________________________________


|Move curator camera to a position and direction. Finished when animation ends.|Description=
|s1= [camPos, targetPos, time] spawn [[BIS_fnc_setCuratorCamera]]
____________________________________________________________________________________________


| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax=
|p1= camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) position, for supported types see [[BIS_fnc_position]]


|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
|p2= targetPos: [[Array]] format [[Vector3D]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) vector dir or target object/position


|p2=targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position|Parameter 2=
|p3= time: [[Number]] or [[Boolean]] - (Optional, default 0) commit time or [[true]] to calculate time automatically


|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3=
|exec= spawn


|exec= spawn |= Executio
|r1= [[Boolean]] [[true]] when done


| [[Boolean]] [[True]] when done|Return value=
|x1= <sqf>[nil, player, 5] spawn BIS_fnc_setCuratorCamera;</sqf>
____________________________________________________________________________________________


|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=
|seealso= [[Arma 3: Curator]] [[curatorCamera]]
 
____________________________________________________________________________________________
 
| [[Curator]],[[curatorCamera]] |See also=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:setCuratorCamera}}]]
[[Category:Functions|{{uc:setCuratorCamera}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setCuratorCamera}}]]

Latest revision as of 12:31, 8 November 2023

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) position, for supported types see BIS_fnc_position
targetPos: Array format Vector3D, Position or Object - (Optional, default vectorDir curatorCamera) vector dir or target object/position
time: Number or Boolean - (Optional, default 0) commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil, player, 5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
Arma 3: Curator curatorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note