BIS fnc convertUnits: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| tkoh |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|game2= arma3
____________________________________________________________________________________________
|version2= 0.50


| Converts values to a target system of units. |DESCRIPTION=
|gr1= Math
____________________________________________________________________________________________


| [value, from, to, mode, precision] call [[BIS_fnc_convertUnits]] |SYNTAX=
|descr= Converts values to a target system of units.


|p1= value: [[Number]] - source value |PARAMETER1=
|s1= [value, from, to, mode, precision] call [[BIS_fnc_convertUnits]]
 
|p1= value: [[Number]] - source value


|p2= from: [[Number]] - source unit. Can be one of:
|p2= from: [[Number]] - source unit. Can be one of:
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* 7: mph (miles per hour)
* 7: mph (miles per hour)
* 8: nm (nautical miles)
* 8: nm (nautical miles)
* 9: kts (knots) |PARAMETER2=
* 9: kts (knots)


|p3= to: [[Number]] - (Optional, default detected system of units ''via'' [[systemOfUnits]]) destination unit. See ''from''. |PARAMETER3=
|p3= to: [[Number]] - (Optional, default detected system of units ''via'' [[systemOfUnits]]) destination unit. See ''from''.


|p4= mode: [[Number]] - (Optional, default 0) can be one of:
|p4= mode: [[Number]] - (Optional, default 0) can be one of:
* 0: destination value (Scalar)
* 0: destination value (Scalar)
* 1: destination text long (String) e.g "5 meters"
* 1: destination text long (String) e.g "5 meters"
* 2: destination text short (String) e.g "5 m" |PARAMETER4=
* 2: destination text short (String) e.g "5 m"


|p5= precision: [[Number]] - (Optional, default 1) destination precision factor, -1 for no precision change. '''cannot be 0''' |PARAMETER5=
|p5= precision: [[Number]] - (Optional, default 1) destination precision factor, -1 for no precision change. '''cannot be 0'''


| [[Number]] or [[String]] - converted value |RETURNVALUE=
|r1= [[Number]] or [[String]] - converted value
____________________________________________________________________________________________


|x1= <code>_distString = [500, 0, 5, 1, -1] [[call]] [[BIS_fnc_convertUnits]];</code> |EXAMPLE1=
|x1= <sqf>private _distString = [500, 0, 5, 1, -1] call BIS_fnc_convertUnits;</sqf>
____________________________________________________________________________________________


| [[systemOfUnits]] |SEEALSO=
|seealso= [[systemOfUnits]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:convertUnits}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:convertUnits}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:convertUnits}}]]

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Converts values to a target system of units.
Execution:
call
Groups:
Math

Syntax

Syntax:
[value, from, to, mode, precision] call BIS_fnc_convertUnits
Parameters:
value: Number - source value
from: Number - source unit. Can be one of:
  • 0: m (meters)
  • 1: km (kilometers)
  • 2: ms (meters per second)
  • 3: kmh (kilometers per hour)
  • 4: ft (feet)
  • 5: mi (miles)
  • 6: fts (feet per second)
  • 7: mph (miles per hour)
  • 8: nm (nautical miles)
  • 9: kts (knots)
to: Number - (Optional, default detected system of units via systemOfUnits) destination unit. See from.
mode: Number - (Optional, default 0) can be one of:
  • 0: destination value (Scalar)
  • 1: destination text long (String) e.g "5 meters"
  • 2: destination text short (String) e.g "5 m"
precision: Number - (Optional, default 1) destination precision factor, -1 for no precision change. cannot be 0
Return Value:
Number or String - converted value

Examples

Example 1:
private _distString = [500, 0, 5, 1, -1] call BIS_fnc_convertUnits;

Additional Information

See also:
systemOfUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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