setLightColor: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
| | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= Lights | ||
| | |arg= local | ||
|eff= local | |||
|descr= Set diffuse color of light. Illuminates surfaces that are facing the light. | |||
|s1= light [[setLightColor]] [r, g, b] | |||
|p1= light: [[Object]] | |||
|p2= r: [[Number]] - red value in range 0..1 | |||
|p3= g: [[Number]] - green value in range 0..1 | |||
|p4= b: [[Number]] - blue value in range 0..1 | |||
|r1= [[Nothing]] | |||
|x1= <sqf>myLight setLightColor [0.5,0,0]; // produces red</sqf> | |||
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[setLightIR]] | |||
}} | }} | ||
{{Note | |||
|user= Feersum | |||
< | |timestamp= 20061201164200 | ||
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br> | |||
for example: | |||
<sqf> | |||
_light = "#lightpoint" createVehicleLocal pos; | |||
_light setLightBrightness 1.0; | |||
_light setLightAmbient [0.0, 1.0, 0.0]; | |||
_light setLightColor [0.0, 1.0, 0.0]; | |||
_light lightAttachObject [_object, [0,0,0]]; | |||
</sqf> | |||
}} | |||
{{Note | |||
|user= ColonelSandersLite | |||
|timestamp= 20170817071500 | |||
|text= To clarify: | |||
* [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour. | |||
* [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares). | |||
}} | |||
{{Note | |||
[[ | |user= ffur2007slx2_5 | ||
[[ | |timestamp= 20140324235800 | ||
[ | |text= 1. In {{arma3}} ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example: | ||
<sqf> | |||
_light setLightUseFlare true; | |||
_light setLightFlareSize 2; | |||
_light setLightFlareMaxDistance 60; | |||
_light setLightColor [1, 1, 1]; | |||
</sqf><br> | |||
2. When both [[setLightAmbient]] and [[setLightColor]] are [0,0,0], there won’t be any visual presentation on the light source. | |||
}} |
Latest revision as of 12:42, 25 April 2022
Description
- Description:
- Set diffuse color of light. Illuminates surfaces that are facing the light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- r: Number - red value in range 0..1
- g: Number - green value in range 0..1
- b: Number - blue value in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- myLight setLightColor [0.5,0,0]; // produces red
Additional Information
- See also:
- setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 01, 2006 - 16:42 (UTC)
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2017 - 07:15 (UTC)
-
To clarify:
- setLightAmbient - Terrain and surrounding objects are bathed in this colour.
- setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 24, 2014 - 23:58 (UTC)
-
1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor are [0,0,0], there won’t be any visual presentation on the light source.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect