BIS fnc selectCrew: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Return an appropriate crew type for a certain vehicle.<br> | ||
{{Feature|important| | |||
This function should work properly in {{arma3}}, but be aware that if "crew" config entry is not defined in vehicle config then specific {{arma2}} class names will be used as default values (''"USMC_Soldier_Crew"'', ''"US_Soldier_Crew_EP1"'', ''"RU_Soldier_Crew"'', ''"TK_Soldier_Crew_EP1"'')}} | |||
| | |s1= [side, configEntry] call [[BIS_fnc_selectCrew]] | ||
| [[ | |p1= side: [[Side]] - only supports [[west]] ([[blufor]]) and [[east]] ([[opfor]]) for default value (if "crew" entry is not found) | ||
| | |p2= configEntry: [[Config]] - the vehicle config path | ||
| [[ | |r1= [[String]] - crew type, empty if crew type not found | ||
< | |x1= <sqf>private _crewType = [blufor, configFile >> "CfgVehicles" >> "B_MRAP_01_F"] call BIS_fnc_selectCrew;</sqf> | ||
< | |||
|seealso= [[crew]] [[createVehicleCrew]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Return an appropriate crew type for a certain vehicle.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [side, configEntry] call BIS_fnc_selectCrew
- Parameters:
- side: Side - only supports west (blufor) and east (opfor) for default value (if "crew" entry is not found)
- configEntry: Config - the vehicle config path
- Return Value:
- String - crew type, empty if crew type not found
Examples
- Example 1:
Additional Information
- See also:
- crew createVehicleCrew
Notes
-
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