BIS fnc conditionalSelect: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{Feature arma3|" to "{{Feature|arma3|") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(25 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Arrays | |||
| | |descr= This returns a sub-array of elements that satisfy a specific condition '''in the order they have been passed'''. | ||
{{Feature|arma3|Since {{arma3}} v1.55, use <sqf inline>array select condition</sqf> instead.}} | |||
In the condition, the currently tested element is assigned to the variable "[[Magic Variables#x|_x]]". | |||
The original array is '''not''' modified. | |||
| | |s1= [items, condition] call [[BIS_fnc_conditionalSelect]] | ||
| [[Array]] | |p1= items: [[Array]] - array to check | ||
| | |p2= condition: [[Code]] - selection code | ||
| | |r1= [[Array]] | ||
| [[ | |x1= <sqf>[[10, 0, 8, 2, 6, 4], { _x > 5 }] call BIS_fnc_conditionalSelect; // will return [10,8,6]</sqf> | ||
|x2= <sqf>[[10, true, 8, player], { typeName _x == "STRING" }] call BIS_fnc_conditionalSelect; // will return []</sqf> | |||
< | |||
|seealso= [[select]] [[count]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 13:57, 13 July 2022
Description
- Description:
- This returns a sub-array of elements that satisfy a specific condition in the order they have been passed.
In the condition, the currently tested element is assigned to the variable "_x".
The original array is not modified. - Execution:
- call
- Groups:
- Arrays
Syntax
- Syntax:
- [items, condition] call BIS_fnc_conditionalSelect
- Parameters:
- items: Array - array to check
- condition: Code - selection code
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note