AICarSteeringComponent – Arma 3
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=== Config === | |||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
class AICarSteeringComponent | class AICarSteeringComponent | ||
{ | { | ||
// controls working parameters of steering PID controller (Kp, Ki, Kd) | |||
steeringPIDWeights[] = { 1.2, 0.1, 0.2 }; | |||
// controls working parameters of speed PID controller (Kp, Ki, Kd) | |||
speedPIDWeights[] = { 0.7, 0.2, 0.0 }; | |||
// remapping of maxSpeed of vehicle, for fast vehicles we want to lower the used speed | |||
doRemapSpeed = true; | |||
remapSpeedRange[] = { 30.0, 70.0 }; | |||
remapSpeedScalar[] = { 1.0, 0.35 }; | |||
// prediction ahead is used for both steering and analysing of shape to modify the speed | |||
doPredictForward = true; | |||
predictForwardRange[] = { 1, 20 }; | |||
// steer ahead is a point to steer to, saturated down to given range, in meters | |||
steerAheadSaturation[] = { 0.01, 0.4 }; | |||
// set method of predicting safe speed | |||
speedPredictionMethod = 2; | |||
// 0 - three angles method | |||
// 1 - wheel direction method | |||
// 2 - combined method | |||
// three coef's to determine how much given angle should influence slowing down | |||
wheelAngleCoef = 0.7; | |||
forwardAngleCoef = 0.7; | |||
steeringAngleCoef = 1.0; | |||
differenceAngleCoef = 1.0; | |||
// for how long we allow to be not moving, before we consider us stuck | |||
stuckMaxTime = 3.0; | |||
// overtaking is part of collision avoidance | |||
allowOvertaking = true; | |||
allowCollisionAvoidance = true; | |||
// allow using movement vector as direction | |||
allowDrifting = false; | |||
// parameters of predictionMethod = 1 | |||
maxWheelAngleDiff = 0.2616; | |||
minSpeedToKeep = 0.1; | |||
// how strong AI will turn when commanded left/right | |||
commandTurnFactor = 1.0; | |||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== Scripting commands === | |||
[[useAISteeringComponent]] true/false | [[useAISteeringComponent]] true/false | ||
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* sets distance between following vehicles, should be set for all vehicles in convoy with the same value. | * sets distance between following vehicles, should be set for all vehicles in convoy with the same value. | ||
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* sets a custom path for a vehicle, behaves like Move command but with ability to send path through list of points. Accepts array of arrays (3 or 4 elements). Either (x,y,z) or (x,y,z,wantedSpeed) | * sets a custom path for a vehicle, behaves like Move command but with ability to send path through list of points. Accepts array of arrays (3 or 4 elements). Either (x,y,z) or (x,y,z,wantedSpeed) | ||
{{GameCategory|arma3| Vehicle Configuration}} | |||
{{GameCategory|arma3|Vehicle Configuration}} |
Latest revision as of 15:31, 11 February 2024
Config
class AICarSteeringComponent
{
// controls working parameters of steering PID controller (Kp, Ki, Kd)
steeringPIDWeights[] = { 1.2, 0.1, 0.2 };
// controls working parameters of speed PID controller (Kp, Ki, Kd)
speedPIDWeights[] = { 0.7, 0.2, 0.0 };
// remapping of maxSpeed of vehicle, for fast vehicles we want to lower the used speed
doRemapSpeed = true;
remapSpeedRange[] = { 30.0, 70.0 };
remapSpeedScalar[] = { 1.0, 0.35 };
// prediction ahead is used for both steering and analysing of shape to modify the speed
doPredictForward = true;
predictForwardRange[] = { 1, 20 };
// steer ahead is a point to steer to, saturated down to given range, in meters
steerAheadSaturation[] = { 0.01, 0.4 };
// set method of predicting safe speed
speedPredictionMethod = 2;
// 0 - three angles method
// 1 - wheel direction method
// 2 - combined method
// three coef's to determine how much given angle should influence slowing down
wheelAngleCoef = 0.7;
forwardAngleCoef = 0.7;
steeringAngleCoef = 1.0;
differenceAngleCoef = 1.0;
// for how long we allow to be not moving, before we consider us stuck
stuckMaxTime = 3.0;
// overtaking is part of collision avoidance
allowOvertaking = true;
allowCollisionAvoidance = true;
// allow using movement vector as direction
allowDrifting = false;
// parameters of predictionMethod = 1
maxWheelAngleDiff = 0.2616;
minSpeedToKeep = 0.1;
// how strong AI will turn when commanded left/right
commandTurnFactor = 1.0;
};
Scripting commands
useAISteeringComponent true/false
- enable or disable new ai driving across all vehicles driven locally on the machine.
vehicle forceFollowRoad true/false
- forces AI driver to stick to immediate road, as long as the path is near the road
vehicle setConvoySeparation 20
- sets distance between following vehicles, should be set for all vehicles in convoy with the same value.
vehicle setDriveOnPath [[1000,10,1000],[1100,10,1000]]
- sets a custom path for a vehicle, behaves like Move command but with ability to send path through list of points. Accepts array of arrays (3 or 4 elements). Either (x,y,z) or (x,y,z,wantedSpeed)