setDriveOnPath

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Introduced with Arma 3 version 1.68
  

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Introduced in

Game:
Arma 3
Version:
1.68

Description

Description:
Sets the path to follow for AI driver. Note that unitReady will return true even if AI is still driving through the points.
Using any other move command (e.g vehicleName move getPos vehicleName) or doStop will stop the effect of this command.

Syntax

Syntax:
vehicleName setDriveOnPath points
Parameters:
vehicleName: Object
points: Array - list of Positions to format [x,y,z] OR to format [x,y,z, speed], speed being in m/s.
Return Value:
Nothing

Examples

Example 1:
myVehicle setDriveOnPath [getMarkerPos "wp1", getMarkerPos "wp2"];
Example 2:
_points = allMapMarkers apply { getMarkerPos _x; }; // getting all marker positions { _x pushBack 15; } forEach _points; // setting speed myVehicle setDriveOnPath _points;

Additional Information

Multiplayer:
-
See also:
moveforceSpeedlimitSpeedWaypoint

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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