diag scope: Difference between revisions

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m (Text replacement - "[] spawn" to "0 spawn")
 
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{{DISPLAYTITLE:diag_scope}}
{{RV|type=command
{{Command|Comments=
____________________________________________________________________________________________


| arma3dev |Game name=
|game1= arma3
|version1= 2.02


|2.01|Game version=
|gr1= Diagnostic


|gr1= Diagnosis |GROUP1=
|gr2= Performance Profiling


|gr2= Performance Logging|GROUP2=
|descr= Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0.
____________________________________________________________________________________________
The examples of such execution are event handlers, [[spawn]], etc. [[isNil]] [[Code]] will also create a parent scope.
Any use of [[call]] and such will stack execution creating child scopes and increasing scope depth.


| Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0. The examples of such execution are event handlers, [[spawn]], etc. [[isNil]] [[Code]] will also create a parent scope. Any use of [[call]] and such will stack execution creating child scopes and increasing scope depth. |DESCRIPTION=
|s1= [[diag_scope]]
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| '''diag_scope''' |SYNTAX=
|r1= [[Number]]


|p1= |PARAMETER1=
|x1= <sqf>
 
0 spawn
|p2= |PARAMETER2=
 
|p3= |PARAMETER3=
 
| [[Number]] |RETURNVALUE=
 
 
|x1= <code>[] [[spawn]]
{  
{  
[[systemChat]] [[str]] [[diag_scope]]; // 0
systemChat str diag_scope; // 0
[[call]]
call  
{  
{  
[[call]]
call
{  
{  
[[systemChat]] [[str]] [[diag_scope]]; // 2
systemChat str diag_scope; // 2
[[isNil]]
isNil  
{  
{  
[[systemChat]] [[str]] [[diag_scope]]; // 0
systemChat str diag_scope; // 0
[[call]]
call  
{
{
[[systemChat]] [[str]] [[diag_scope]]; // 1
systemChat str diag_scope; // 1
};
};
};
};
};
};
};
};
};</code>|EXAMPLE1=
};
 
</sqf>
____________________________________________________________________________________________
 
| [[exitWith]], [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |SEEALSO=


| |MPBEHAVIOUR=  
|seealso= [[exitWith]] [[diag_fps]] [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Latest revision as of 21:25, 2 September 2024

Hover & click on the images for description

Description

Description:
Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0. The examples of such execution are event handlers, spawn, etc. isNil Code will also create a parent scope. Any use of call and such will stack execution creating child scopes and increasing scope depth.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_scope
Return Value:
Number

Examples

Example 1:
0 spawn { systemChat str diag_scope; // 0 call { call { systemChat str diag_scope; // 2 isNil { systemChat str diag_scope; // 0 call { systemChat str diag_scope; // 1 }; }; }; }; };

Additional Information

See also:
exitWith diag_fps diag_fpsMin diag_frameNo diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note