lnbSetPicture: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= GUI Control - ListNBox | |gr1= GUI Control - ListNBox | ||
| | |descr= Sets the picture in the item with the given position of the 2D listbox.The picture is searched in the mission, directory, the dtaExt subdirectory of the campaign directory, and the dtaExt directory and the data bank (or directory). | ||
| [[lnbSetPicture]] [idc, [row, column], picturePathOrName] | |s1= [[lnbSetPicture]] [idc, [row, column], picturePathOrName] | ||
|p1= idc: [[Number]] | |p1= idc: [[Number]] | ||
|p2= row: [[Number]] | |p2= row: [[Number]] | ||
|p3= column: [[Number]] | |p3= column: [[Number]] | ||
|p4= picturePathOrName: [[String]] | |p4= picturePathOrName: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= ctrl [[lnbSetPicture]] [<nowiki/>[row, column], picturePathOrName] | |s2= ctrl [[lnbSetPicture]] [<nowiki/>[row, column], picturePathOrName] | ||
|p21= ctrl: [[Control]] | |p21= ctrl: [[Control]] | ||
|p22= | |p22= row: [[Number]] | ||
|p23= | |p23= column: [[Number]] | ||
|p24= picturePathOrName: [[String]] | |p24= picturePathOrName: [[String]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>lnbSetPicture [1, [0, 0], "Picture"];</sqf> | ||
|x2= < | |x2= <sqf>_ctrl lnbSetPicture [[0, 0], "\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa"];</sqf> | ||
| | |seealso= [[lnbPicture]] [[lnbSetPictureRight]] [[lnbPictureRight]] | ||
}} | |||
<dl class="command_description"> | |||
| | <dt></dt> | ||
<dd class="notedate">Posted on 2021-04-06 - 07:35 (UTC)</dd> | |||
<dt class="note">[[User:R3vo|R3vo]]</dt> | |||
<dd class="note"> | |||
{{Feature|informative|Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in the '''scheduled''' environment. One drawback of that method is, that sorting the entries is not easily possible. | |||
<sqf> | |||
private _path = _ctrlTV tvAdd [[], "Some Entry"]; | |||
[_ctrlTV, _path] spawn { | |||
(_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"]; | |||
}; | |||
</sqf> | |||
}} | }} | ||
</dd> | |||
</dl> | |||
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Sets the picture in the item with the given position of the 2D listbox.The picture is searched in the mission, directory, the dtaExt subdirectory of the campaign directory, and the dtaExt directory and the data bank (or directory).
- Groups:
- GUI Control - ListNBox
Syntax
- Syntax:
- lnbSetPicture [idc, [row, column], picturePathOrName]
- Parameters:
- idc: Number
- row: Number
- column: Number
- picturePathOrName: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- ctrl lnbSetPicture [[row, column], picturePathOrName]
- Parameters:
- ctrl: Control
- row: Number
- column: Number
- picturePathOrName: String
- Return Value:
- Nothing
Examples
- Example 1:
- lnbSetPicture [1, [0, 0], "Picture"];
- Example 2:
- _ctrl lnbSetPicture [[0, 0], "\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa"];
Additional Information
- See also:
- lnbPicture lnbSetPictureRight lnbPictureRight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2021-04-06 - 07:35 (UTC)
- R3vo