handsHit: Difference between revisions
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |||
|gr1= Object Manipulation | |||
' | |descr= Checks if a soldier's hands are hit, which results in inaccurate aiming. | ||
|s1= [[handsHit]] unitName | |||
|p1= unitName: [[Object]] | |||
|r1= [[Number]] - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. | |||
|x1= <sqs>? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"</sqs> | |||
|seealso= [[damage]] | |||
}} |
Latest revision as of 14:32, 29 July 2022
Description
- Description:
- Checks if a soldier's hands are hit, which results in inaccurate aiming.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- handsHit unitName
- Parameters:
- unitName: Object
- Return Value:
- Number - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
Examples
- Example 1:
Additional Information
- See also:
- damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation