BIS fnc attachToRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.64


|1.64|Game version=
|gr1= Object Manipulation


|gr1 = Object Manipulation |GROUP1=
|arg= local


|arg= local |Multiplayer Arguments=
|eff= global


|eff= global |Multiplayer Effects=
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.


| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION=
|s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]]


| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX=
|p1= object1: [[Object]]


|p1= object1: [[Object]] |Parameter1=
|p2= object2: [[Object]]
|p2= object2: [[Object]] |Parameter2=


|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|PARAMETER3=
|p3= visual: [[Boolean]] (Optional, default [[true]]) if [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]


|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=
|x1= <sqf>[tank, car] call BIS_fnc_attachToRelative;</sqf>


| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO=
|seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[attachTo]]
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Bottom Section</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:{{Name|arma3}}: Functions|{{uc:attachToRelative}}]]
[[Category:Functions|{{uc:attachToRelative}}]]

Latest revision as of 01:32, 1 August 2022

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual: Boolean (Optional, default true) if true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelative BIS_fnc_vectorDirAndUpRelative attachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note