assignAsTurret: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Turrets


|gr1= Turrets |GROUP1=
|descr= Assigns the soldier to turret.
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}


| Assigns the soldier to turret.  |DESCRIPTION=
|s1= unit [[assignAsTurret]] [vehicle, turretPath]


| unit '''assignAsTurret''' [vehicle, [turretPath]] |SYNTAX=
|p1= unit: [[Object]]


|p1= unit: [[Object]] |PARAMETER1=
|p2= vehicle: [[Object]]


|p2= [vehicle, turretPath]: [[Array]] |PARAMETER2=
|p3= turretPath: [[Array]] format [[Turret Path]]


|p3= vehicle: [[Object]] |PARAMETER3=
|r1= [[Nothing]]


|p4= [turretPath]: [[Array]] - Array of numbers. |PARAMETER4=
|x1= <sqf>player assignAsTurret [BIS_vehicle, [0,1]];</sqf>


| [[Nothing]] |RETURNVALUE=
|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]] [[fullCrew]]
 
 
|x1= <code>[[player]] [[assignAsTurret]] [BIS_vehicle, [0,1] ];</code>|EXAMPLE1=  
 
 
| [[assignAsCargo]], [[assignAsDriver]], [[assignAsCommander]], [[assignAsGunner]], [[assignAsTurret]], [[assignAsCargoIndex]], [[assignedVehicleRole]], [[unassignVehicle]], [[turretUnit]], [[moveInTurret]] |SEEALSO=
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:06, 31 August 2022

Hover & click on the images for description

Description

Description:
Assigns the soldier to turret.
See AI Group Vehicle Management for more information.
Groups:
Turrets

Syntax

Syntax:
unit assignAsTurret [vehicle, turretPath]
Parameters:
unit: Object
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Nothing

Examples

Example 1:
player assignAsTurret [BIS_vehicle, [0,1]];

Additional Information

See also:
assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndex assignedVehicleRole unassignVehicle turretUnit moveInTurret fullCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note