BIS fnc arsenal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|") |
||
(23 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.24 | |||
| | |gr1= Inventory | ||
| | |descr= Function used for the [[Arma 3: Arsenal|Virtual Arsenal]]. The function features four different modes, each mode comes with its own parameters. | ||
{{Feature|informative|If Arsenal is launched within the first second from the mission start, the unit loadout will be randomised.}} | |||
| | |s1= [mode, params] call [[BIS_fnc_arsenal]] | ||
| [mode,params] | |p1= mode: [[String]] - mode, can be one of: | ||
* "Open" - opens the [[Arsenal]] | |||
* "Preload" - preloads item configs, without preloading the configs are parsed the first time it is opened | |||
* "AmmoboxInit" - adds a virtual ammobox. Action to access the [[Arsenal]] will be added automatically to all clients | |||
* "AmmoboxExit" - remove virtual ammobox | |||
|p2= params: [[Anything]] - mode parameters: | |||
* '''"Open"''': [full, cargo, center] | |||
** full: [[Boolean]] - (Optional, default [[false]]) [[true]] to open full [[Arsenal]] with all items available | |||
** cargo: Object to use as the cargo carrier (cargo is added with the [[BIS_fnc_addVirtualItemCargo]] functions) | |||
** center: Object whose arsenal will be modified | |||
* '''"Preload"''': no parameters | |||
* '''"AmmoboxInit"''': [ammobox, allItems, condition] | |||
** ammobox: [[Object]] - Object which should get a virtual ammobox | |||
** allItems: [[Boolean]] - (Optional, default [[false]]) [[true]] to make all items available | |||
** condition: [[Code]] - (Optional, default <sqf inline>{ true }</sqf>) condition for the [[Arsenal]] to be accessible. Available arguments are the same as in [[addAction]]'s ''condition'' parameter: | |||
*** _target: [[Object]] - object to which the action is attached or, if the object is a unit inside of vehicle, the vehicle | |||
*** _this: [[Object]] - caller person to whom the action is shown (or not depending on ''condition'') | |||
*** _originalTarget: [[Object]] - original object to which the action is attached, regardless if the object/unit is in a vehicle or not | |||
* '''"AmmoboxExit"''': [ammobox] | |||
** ammobox: [[Object]] - the object to which the [[Arma 3: Arsenal|Arsenal]] was added | |||
| | |r1= [[Nothing]] | ||
|x1= Opens [[Arma 3: Arsenal|Arsenal]] with all items: | |||
<sqf>["Open", [true]] call BIS_fnc_arsenal;</sqf> | |||
|x2= Preloads [[Arma 3: Arsenal|Arsenal]]'s config: | |||
<sqf>["Preload"] call BIS_fnc_arsenal;</sqf> | |||
| [[ | |x3= Adds full [[Arsenal]] to the [[player]] object and makes the [[addAction|action]] available when the player is closer than 10 meters from ammoBox: | ||
<sqf>["AmmoboxInit", [ammoBox, true, { _this distance _target < 10 }]] call BIS_fnc_arsenal;</sqf> | |||
| | |x4= Removes Arsenal from player object: | ||
<sqf>["AmmoboxExit", player] call BIS_fnc_arsenal;</sqf> | |||
| [[Arsenal]] | |seealso= [[Arma 3: Arsenal]] [[BIS_fnc_garage]] | ||
}} | }} | ||
Latest revision as of 21:41, 16 May 2024
Description
- Description:
- Function used for the Virtual Arsenal. The function features four different modes, each mode comes with its own parameters.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [mode, params] call BIS_fnc_arsenal
- Parameters:
- mode: String - mode, can be one of:
- params: Anything - mode parameters:
- "Open": [full, cargo, center]
- full: Boolean - (Optional, default false) true to open full Arsenal with all items available
- cargo: Object to use as the cargo carrier (cargo is added with the BIS_fnc_addVirtualItemCargo functions)
- center: Object whose arsenal will be modified
- "Preload": no parameters
- "AmmoboxInit": [ammobox, allItems, condition]
- ammobox: Object - Object which should get a virtual ammobox
- allItems: Boolean - (Optional, default false) true to make all items available
- condition: Code - (Optional, default { true }) condition for the Arsenal to be accessible. Available arguments are the same as in addAction's condition parameter:
- _target: Object - object to which the action is attached or, if the object is a unit inside of vehicle, the vehicle
- _this: Object - caller person to whom the action is shown (or not depending on condition)
- _originalTarget: Object - original object to which the action is attached, regardless if the object/unit is in a vehicle or not
- "AmmoboxExit": [ammobox]
- "Open": [full, cargo, center]
- Return Value:
- Nothing
Examples
- Example 1:
- Opens Arsenal with all items:
- Example 2:
- Preloads Arsenal's config:
- Example 3:
- Adds full Arsenal to the player object and makes the action available when the player is closer than 10 meters from ammoBox:
- Example 4:
- Removes Arsenal from player object:
Additional Information
- See also:
- Arma 3: Arsenal BIS_fnc_garage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note