BIS fnc spawnEnemy: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Remove 'broken' warning) |
||
(22 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player. | |descr= Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player. | ||
| | |exec= spawn | ||
| | |s1= [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] | ||
|p1= aPlayer: [[Object]] - player | |p1= aPlayer: [[Object]] - a unit that [[isPlayer|is a player]] | ||
|p2= target: [[Object]] - | |p2= target: [[Object]] - reference object (enemies will be spawned on same direction in respect to the player) | ||
|p3= side: [[Side]] - side of the spawned enemies | |p3= side: [[Side]] - side of the spawned enemies | ||
|p4= classes: [[Array]] of [[String]] - list of enemy classes (units will form a group together) | |p4= classes: [[Array]] of [[String]]s - list of enemy classes (units will form a group together) | ||
{{Feature|important|Classes must be of the defined ''side'', otherwise they will attack each other.}} | |||
|p5= maxEnemies: [[Number]] - (Optional, default 10) maximum number of enemies at once | |p5= maxEnemies: [[Number]] - (Optional, default 10) maximum number of enemies at once | ||
Line 25: | Line 31: | ||
|p6= delay: [[Number]] - (Optional, default 30) time between spawn waves | |p6= delay: [[Number]] - (Optional, default 30) time between spawn waves | ||
|p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[_this]]) | |p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[Magic Variables#this|_this]]) | ||
| | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;</sqf> | ||
| [[BIS_fnc_spawnGroup]] | |seealso= [[BIS_fnc_spawnGroup]] [[BIS_fnc_stalk]] | ||
}} | }} | ||
Latest revision as of 23:19, 3 February 2023
Description
- Description:
- Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
- Execution:
- spawn
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
- Parameters:
- aPlayer: Object - a unit that is a player
- target: Object - reference object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of Strings - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_spawnGroup BIS_fnc_stalk
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note