BIS fnc setCuratorAttributes: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.16


|1.16
|gr1= Curator


|gr1 = Curator
|descr= <pre>/*
 
| <pre>/*


Description:
Description:
Line 42: Line 41:
Returns:
Returns:
BOOL
BOOL
*/
*/</pre>
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
 
| <!-- [] call [[BIS_fnc_setCuratorAttributes]]; -->


|p1=
{{Wiki|placeholder}}


|
|s1= <!-- [] call [[BIS_fnc_setCuratorAttributes]] -->


|x1= <code></code>
|r1=


|
|x1= <!-- <sqf>[] call BIS_fnc_setCuratorAttributes;</sqf> -->


|seealso=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:setCuratorAttributes}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setCuratorAttributes}}]]

Latest revision as of 13:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
	Set which attributes are available for given entity  or entity type.

	Parameter(s):
		0: OBJECT - curator
		1:
			STRING - general setting for all entities of the given type, can be  "object", "player", "group', "waypoint" or "marker"
			OBJECT - setting for specific object, overrides general settings
			GROUP - setting for specific group, overrides general settings
		2: ARRAY of STRINGs - attributes
			object:
				Skill
				UnitPos
				Rank
				Damage
				Fuel
				Lock
				RespawnVehicle
				RespawnPosition
				Exec
			group:
				GroupID
				Behaviour
				Formation
			waypoint:
				Behaviour
				Formation
			marker:
				MarkerText
				MarkerColor

	Returns:
	BOOL
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Curator

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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