allCurators: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.16
|1.16


|gr1= Curator
|gr1= Curator
Line 9: Line 8:
|gr2= Object Detection
|gr2= Object Detection


| Returns list of all curator logic units, not the units assigned to the logic.
|descr= Returns list of all curator logic units, not the units assigned to the logic.


| '''allCurators'''
|s1= '''allCurators'''


| [[Array]]
|r1= [[Array]]


|x1= <sqf>_allCuratorLogics = allCurators;</sqf>


|x1= <code>_allCuratorLogics = [[allCurators]];</code>
|seealso= [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[vehicles]] [[allUnitsUAV]] [[allSites]]
 
 
| [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allSites]]
 
|  |MPBEHAVIOUR=
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->
 
<!-- Note Section END -->

Latest revision as of 21:21, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns list of all curator logic units, not the units assigned to the logic.
Groups:
CuratorObject Detection

Syntax

Syntax:
allCurators
Return Value:
Array

Examples

Example 1:
_allCuratorLogics = allCurators;

Additional Information

See also:
allGroups allDead playableUnits switchableUnits vehicles allUnitsUAV allSites

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note