drawArrow: Difference between revisions

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{{Command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= GUI Control - Map
|gr1= GUI Control - Map


|descr= Draws a single line arrow on the map.
As this command needs to be called every frame, it is preferable using the [[User Interface Event Handlers#onDraw|onDraw]] UI Event Handler.
To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]].


|s1= map [[drawArrow]] [from, to, color]
|p1= map: [[Control]]


| Draws a single line arrow on the map. To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]]
|p2= from: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow start position


| map '''drawArrow''' [from, to, color]
|p3= to: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow end position


|p1= map: [[Control]]
|p4= color: [[Array]] - arrow color in format [r,g,b,a]


|p2= [from, to, color]: [[Array]]
|r1= [[Nothing]]
|p3= from: [[Array]] or [[Object]] - arrow start position in format: [[Position2D]], [[Position3D]] or [[Object]]
|p4= to: [[Array]] or [[Object]] - arrow end position in format: [[Position2D]], [[Position3D]] or [[Object]]
|p5= color: [[Array]] - arrow color in format [r,g,b,a]
| [[Nothing]]


|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
|x1= <sqf>
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw",  
{
{
_this [[select]] 0 [[drawArrow]] [
_this select 0 drawArrow [
[[player]], [[player]] [[getRelPos]] [100, 0], [1,0,0,1]
player,
player getRelPos [100, 0],
[1,0,0,1]
];
];
}];</code>
}];
</sqf>


|[[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]], [[BIS_fnc_drawArrow]]
|seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[drawXPolygon]] [[BIS_fnc_drawArrow]]
}}


{{Note
|user= Waffle SS.
|timestamp= 20150707212800
|text= Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|DRAWARROW]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 7, 2015 - 21:28 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 22:35, 1 November 2024

Hover & click on the images for description

Description

Description:
Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawArrow [from, to, color]
Parameters:
map: Control
from: Object or Array in format Position2D or Position3D - arrow start position
to: Object or Array in format Position2D or Position3D - arrow end position
color: Array - arrow color in format [r,g,b,a]
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];

Additional Information

See also:
drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle drawXPolygon BIS_fnc_drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Jul 07, 2015 - 21:28 (UTC)
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.