getPosVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Some wiki formatting)
 
(31 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command
 
|game1= arma3
|version1= 1.32


| arma3
|1.32
|arg= global
|arg= global


Line 8: Line 9:
|gr2= Render Time Scope
|gr2= Render Time Scope


| Returns an object's rendered [[Position|3D position]] (z value above sea when over sea, or above ground when over land) in render time scope. Alias of [[visiblePosition]].
|descr= Returns an object's [[Position#PositionAGLS|AGLS position]] in render time scope. Alias of [[visiblePosition]].
 
{{Feature|important|This command must '''not''' be used for actual 3D calculations. See [[getPos]] for more details.}}
|'''getPosVisual''' object
 


|p1= object: [[Object]]: - name of the object
|s1= [[getPosVisual]] object


| [[Array]] - format [[PositionAGLS]]
|p1= object: [[Object]] - name of the object


 
|r1= [[Array]] format [[Position#PositionAGLS|PositionAGLS]]
|x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code>


| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|x1= <sqf>_playerRenderedPos = getPosVisual player;</sqf>


|seealso= [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:12, 8 April 2024

Hover & click on the images for description

Description

Description:
Returns an object's AGLS position in render time scope. Alias of visiblePosition.
This command must not be used for actual 3D calculations. See getPos for more details.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosVisual object
Parameters:
object: Object - name of the object
Return Value:
Array format PositionAGLS

Examples

Example 1:
_playerRenderedPos = getPosVisual player;

Additional Information

See also:
getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note