BIS fnc ffvUpdate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
m (Some wiki formatting)
 
(20 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.34


|1.34
|gr1= Vehicles


|gr1 = Vehicles
|descr= Update Firing From Vehicle feature depending on condition defined in turret's config.
 
| Update Firing From Vehicle feature depending on condition defined in turret's config.
 
| vehicle call [[BIS_fnc_ffvUpdate]]


|s1= vehicle call [[BIS_fnc_ffvUpdate]]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


| [[Nothing]]
|r1= [[Nothing]]


<!---
|x1= <sqf>
|exec= spawn
if (local _vehicle) then
--->
{
_vehicle animate ["Door_1", 1];
_vehicle call BIS_fnc_ffvUpdate;
};
</sqf>


|x1= <code>if ([[local]] _vehicle) then {
|seealso=
_vehicle [[animate]] ["Door_1",1];
_vehicle [[call]] [[BIS_fnc_ffvUpdate]];
};</code>
 
|
}}
}}
[[Category:Functions|{{uc:ffvUpdate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ffvUpdate}}]]

Latest revision as of 11:45, 13 July 2022

Hover & click on the images for description

Description

Description:
Update Firing From Vehicle feature depending on condition defined in turret's config.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
vehicle call BIS_fnc_ffvUpdate
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1", 1]; _vehicle call BIS_fnc_ffvUpdate; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note