onTeamSwitch: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Team Switch | |gr1= Team Switch | ||
Line 9: | Line 17: | ||
|gr2= Event Handlers | |gr2= Event Handlers | ||
| Defines an action performed when the team switch is finished. | |descr= Defines an action performed when the team switch is finished. | ||
Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit. | Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit. | ||
Consecutive use of onTeamSwitch command will overwrite previously set commandset. | Consecutive use of onTeamSwitch command will overwrite previously set commandset. | ||
{{ | {{Feature|important| This command is deprecated. Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma 3: Mission Event Handlers#TeamSwitch|TeamSwitch]]}} | ||
<br> | <br> | ||
{{ | {{Feature|informative|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with <sqf inline>onTeamSwitch { _from enableAI "TeamSwitch" };</sqf>) so that the unit continues with [[waypoints]].}} | ||
| [[onTeamSwitch]] commandset | |s1= [[onTeamSwitch]] commandset | ||
|p1= commandset: [[String]] or [[Code]] | |p1= commandset: [[String]] or [[Code]] | ||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };</sqf> | ||
| | |seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[teamSwitch]] [[teamSwitchEnabled]] | ||
}} | }} | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Defines an action performed when the team switch is finished.
Commandset receives the following special variables: _from object previous unit, _to object current unit.
Consecutive use of onTeamSwitch command will overwrite previously set commandset.
- Groups:
- Team SwitchEvent Handlers
Syntax
- Syntax:
- onTeamSwitch commandset
- Parameters:
- commandset: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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