setPlateNumber: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.82 | |||
|1.82 | |||
|arg= local | |arg= local | ||
Line 11: | Line 10: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed! | |descr= Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed! | ||
| vehicle | |s1= vehicle [[setPlateNumber]] string | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
Line 19: | Line 18: | ||
|p2= string: [[String]] | |p2= string: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>vehicle player setPlateNumber "K2000";</sqf> | |||
|x2= Reset plate to the world's randomised template: | |||
| | <sqf> | ||
private _return = ""; | |||
private _cfg = (configFile >> "CfgWorlds" >> worldName); | |||
{ | { | ||
_return = _return + ( | _return = _return + (call { | ||
if (_x == "$") exitWith { | |||
selectRandom (getText (_cfg >> "plateLetters") splitString "") | |||
}; | }; | ||
if (_x == "#") exitWith { | |||
selectRandom ["0","1","2","3","4","5","6","7","8","9"] | |||
}; | }; | ||
_x | _x | ||
}); | }); | ||
} | } forEach (getText (_cfg >> "plateFormat") splitString ""); | ||
_car setPlateNumber _return; | |||
</sqf> | |||
|seealso= [[getPlateNumber]] | |||
}} | }} | ||
{{ | {{Note | ||
|user= Demellion | |||
|timestamp= 20180419053400 | |||
|text= '''NOTICE''': If this command is performed where the argument is remote, the plate will change and [[getPlateNumber]] will also return the new value, until vehicle owner sync it back to original in ~10 seconds after. | |||
}} | |||
'''NOTICE''': If this command is performed where argument is remote, the plate will change and [[getPlateNumber]] will also return the new value, until vehicle owner sync it back to original in ~10 seconds after. | |||
Latest revision as of 12:54, 12 March 2024
Description
- Description:
- Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setPlateNumber string
- Parameters:
- vehicle: Object
- string: String
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Reset plate to the world's randomised template:
private _return = ""; private _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;
Additional Information
- See also:
- getPlateNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 19, 2018 - 05:34 (UTC)
- NOTICE: If this command is performed where the argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.