isFlashlightOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
Line 9: | Line 8: | ||
|gr2= Weapons | |gr2= Weapons | ||
| Returns true if there is a linked and enabled flashlight on a given weapon. | |descr= Returns true if there is a linked and enabled flashlight on a given weapon. | ||
| unit | |s1= unit [[isFlashlightOn]] weapon | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 17: | Line 16: | ||
|p2= weapon: [[String]] | |p2= weapon: [[String]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
| | |x1= <sqf>player isFlashlightOn (currentWeapon player);</sqf> | ||
|seealso= [[enableGunLights]] | |||
}} | }} | ||
Latest revision as of 10:23, 13 May 2022
Description
- Description:
- Returns true if there is a linked and enabled flashlight on a given weapon.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- unit isFlashlightOn weapon
- Parameters:
- unit: Object
- weapon: String
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableGunLights
Notes
-
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