getModelInfo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {2,}\}\}" to " }}")
m (2.16 -> 2.18)
 
(25 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.50


|1.50
|gr1= Object Manipulation


|gr1= Object Manipulation
|descr= Returns object's model info. Model path is suitable for use with [[createSimpleObject]] command.
 
|s1= [[getModelInfo]] object
 
|p1= object: [[Object]]


| Returns object's model info in format [modelName, modelPath, hasSkeleton]. Model path is suitable for use with [[createSimpleObject]] command.
|r1= [[Array]] - array in format [modelName, modelPath, hasSkeleton, placingPoint, mass]
* modelName: [[String]] - For example "car.p3d"
* modelPath: [[String]] - Full path to model. For example: "a3\data\models\car.p3d"
* hasSkeleton: [[Boolean]] - Returns whether the model has a skeleton (which usually means it's also animated)
* {{GVI|arma3|2.08}} placingPoint: [[Vector3D]] - Placing point of the model in model coordinates. Placing point is always in format [0,0,z].
* {{GVI|arma3|2.18}} mass: [[Number]] - Mass defined in the p3d model


| '''getModelInfo''' object
|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf>
| p1= object: [[Object]]


| [[Array]] - [modelName, modelPath, hasSkeleton]
|x2= <sqf>_modelInfo = getModelInfo cursorObject;</sqf>


|x1= <code>_modelInfo = [[getModelInfo]] [[player]];</code>
|x3= Get Z ASL using placing point:
|x2= <code>_modelInfo = [[getModelInfo]] [[cursorObject]];</code>
<sqf>_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;</sqf>


| [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[getObjectType]], [[getObjectTextures]], [[allMissionObjects]], [[setObjectViewDistance]], [[setObjectViewDistance]], [[objectParent]], [[object]]
|seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]] [[setVelocityTransformation]] [[getUnitFreefallInfo]] [[getEntityInfo]] [[getMass]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
<!-- DISCONTINUE Notes -->

Latest revision as of 15:09, 8 February 2024

Hover & click on the images for description

Description

Description:
Returns object's model info. Model path is suitable for use with createSimpleObject command.
Groups:
Object Manipulation

Syntax

Syntax:
getModelInfo object
Parameters:
object: Object
Return Value:
Array - array in format [modelName, modelPath, hasSkeleton, placingPoint, mass]
  • modelName: String - For example "car.p3d"
  • modelPath: String - Full path to model. For example: "a3\data\models\car.p3d"
  • hasSkeleton: Boolean - Returns whether the model has a skeleton (which usually means it's also animated)
  • Arma 3 logo black.png2.08 placingPoint: Vector3D - Placing point of the model in model coordinates. Placing point is always in format [0,0,z].
  • Arma 3 logo black.png2.18 mass: Number - Mass defined in the p3d model

Examples

Example 1:
_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]
Example 2:
_modelInfo = getModelInfo cursorObject;
Example 3:
Get Z ASL using placing point:
_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;

Additional Information

See also:
cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo getEntityInfo getMass

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note