BIS fnc sceneGetParticipants: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Scenes | ||
| | |descr= gets members of unit's group who are in unit's range. | ||
| | |s1= [unit, maxDistance] call [[BIS_fnc_sceneGetParticipants]] | ||
| [[ | |p1= unit: [[Object]] - if [[nil]] is passed, [[player]] is used - [[nil]] must then '''not''' be used on a dedicated server | ||
| | |p2= maxDistance: [[Number]] - if [[nil]] is passed, 30 is used. | ||
|r1= [[Array]] of units in ''unit'''s group within ''maxDistance'' from ''unit'' | |||
|x1= <sqf>[player, 20] call BIS_fnc_sceneGetParticipants;</sqf> | |||
|seealso= | |||
}} | |||
Latest revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [unit, maxDistance] call BIS_fnc_sceneGetParticipants
- Parameters:
- unit: Object - if nil is passed, player is used - nil must then not be used on a dedicated server
- maxDistance: Number - if nil is passed, 30 is used.
- Return Value:
- Array of units in unit's group within maxDistance from unit
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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