BIS fnc unitCaptureSimple: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1.00 | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Scenes | ||
| | |descr= Records movement data of input unit over a specified period of time. Simplified. | ||
Pressing the {{Controls|Esc}} key, the duration ending, or the unit dying ends the recording. | |||
| | |s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]] | ||
| | |p1= unit: [[Object]] - unit to capture movement data from | ||
| | |p2= duration: [[Array]] - duration to capture for | ||
| | |p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100 | ||
| | |p4= firing: [[Boolean]] - (Optional, default [[false]]) if [[true]], will record the input unit's weapon fire data as well | ||
| [[ | |p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
|r1= [[Script Handle]] | |||
{{Feature|informative| | |||
{{Link|copyToClipboard|Copies to clipboard}} an [[Array]] of [[Array]]s in format [frameTime, unitPosition, unitDirection] for each frame. | |||
}} | |||
|exec= spawn | |exec= spawn | ||
|x1= < | |x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;</sqf> | ||
| [[ | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
Latest revision as of 10:42, 8 November 2023
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
- Parameters:
- unit: Object - unit to capture movement data from
- duration: Array - duration to capture for
- FPS: Number - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100
- firing: Boolean - (Optional, default false) if true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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