BIS fnc unitCaptureSimple: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.00
|game2= tkoh
|version2= 1.00


|gr1 = Scenes
|game3= arma3
|version3= 0.50


| Records movement data of input unit over a specified period of time. Simplified.
|gr1= Scenes
Pressing the ESC key, the duration ending, or the unit dying ends
the recording.<br>Copies to clipboard:<br>
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame


| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]]
|descr= Records movement data of input unit over a specified period of time. Simplified.
Pressing the {{Controls|Esc}} key, the duration ending, or the unit dying ends the recording.


|p1= unit: [[Object]] - Unit to capture movement data from
|s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCaptureSimple]]


|p2= duration: [[Array]] - Duration to capture for
|p1= unit: [[Object]] - unit to capture movement data from


|p3= FPS: [[Number]] - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
|p2= duration: [[Array]] - duration to capture for


|p4= Firing: [[Boolean]] - (Optional, default [[false]]) If [[true]], will record the input unit's weapon fire data as well
|p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100


|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
|p4= firing: [[Boolean]] - (Optional, default [[false]]) if [[true]], will record the input unit's weapon fire data as well


| [[Script]] - Script handle
|p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time
 
|r1= [[Script Handle]]
{{Feature|informative|
{{Link|copyToClipboard|Copies to clipboard}} an [[Array]] of [[Array]]s in format [frameTime, unitPosition, unitDirection] for each frame.
}}


|exec= spawn
|exec= spawn


|x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_unitCaptureSimple]];</code>
|x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;</sqf>


| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]]
}}
}}
[[Category:Functions|{{uc:UnitCaptureSimple}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureSimple}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureSimple}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureSimple}}]]

Latest revision as of 10:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
Parameters:
unit: Object - unit to capture movement data from
duration: Array - duration to capture for
FPS: Number - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100
firing: Boolean - (Optional, default false) if true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle
Copies to clipboard an Array of Arrays in format [frameTime, unitPosition, unitDirection] for each frame.

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note