vectorWorldToModelVisual: Difference between revisions

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{{RV|type=command
{{RV|type=command


|arma3
|game1= arma3
 
|version1= 1.72
|1.72


|gr1= Math - Vectors
|gr1= Math - Vectors
|gr2= Render Time Scope
|gr2= Render Time Scope


| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}}


| object [[vectorWorldToModelVisual]] worldDir
|s1= object [[vectorWorldToModelVisual]] worldDir


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 16: Line 16:
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]


| [[Array]] - vector direction in model space in format [x,y,z]
|r1= [[Array]] - vector direction in model space in format [x,y,z]


|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>
<sqf>private _vector = _airplane vectorWorldToModelVisual [0,-10,4];</sqf>


| [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]
|seealso= [[addForce]] [[worldToModelVisual]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]]
}}
}}

Latest revision as of 20:56, 7 May 2022

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane:
private _vector = _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForce worldToModelVisual addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note