BIS fnc codePerformance – Talk
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Posted on Mar 31, 2014 - 11:09
ffur2007slx2_5
(ArmA3 1.14) Please always take advantage of the second and third parameters when running code on BIS_fnc_codePerformance. And it is not suggested to use reserved variables under scheduled environment. E.g.
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== notes from before the engine command == | == notes from before the engine command == | ||
<dt><dt> | |||
<dd class="notedate">Posted on Mar 31, 2014 - 11:09</dd> | <dd class="notedate">Posted on Mar 31, 2014 - 11:09</dd> | ||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | ||
(ArmA3 1.14) Please always take advantage of the second and third parameters when running code on [[BIS_fnc_codePerformance]]. And it is not suggested to use reserved variables under [[Scheduler#Scheduled_Environment|scheduled environment]]. E.g. | (ArmA3 1.14) Please always take advantage of the second and third parameters when running code on [[BIS_fnc_codePerformance]]. And it is not suggested to use reserved variables under [[Scheduler#Scheduled_Environment|scheduled environment]]. E.g. | ||
<code>[' | <code style="display: block">[' | ||
[ { a = _this } ] [[spawn]] { | [ { a = _this } ] [[spawn]] { | ||
[[private]] "_code"; | [[private]] "_code"; | ||
Line 21: | Line 21: | ||
'] [[call]] [[BIS_fnc_codePerformance]];</code> | '] [[call]] [[BIS_fnc_codePerformance]];</code> | ||
There will be a great latency until GUI being displayed, never do like that, on the contrary, we should: | There will be a great latency until GUI being displayed, never do like that, on the contrary, we should: | ||
<code>[' | <code style="display: block">[' | ||
{ | { | ||
[[private]] "_code"; | [[private]] "_code"; | ||
Line 29: | Line 29: | ||
, [ {a = _this } ], 1000] [[call]] [[BIS_fnc_codePerformance]];</code> | , [ {a = _this } ], 1000] [[call]] [[BIS_fnc_codePerformance]];</code> | ||
As for the third parameter, only run the code with desired loop and not always 1000 times like the default set: | As for the third parameter, only run the code with desired loop and not always 1000 times like the default set: | ||
<code> | <code style="display: block">[‘ | ||
[‘ | |||
a = 0; b = [[true]]; | a = 0; b = [[true]]; | ||
[[for]] [{_i = 0},{_i < 10 && b},{_i = _i + 1}] [[do]] { | [[for]] [{_i = 0},{_i < 10 && b},{_i = _i + 1}] [[do]] { |
Latest revision as of 11:53, 11 January 2023
This is great function but needs an alternative syntax for convenience and ease of remembering:
{code} call BIS_fnc_codePerformance;
which would be set at default 10,000 iterations.
Please Karel, make it happen :)
notes from before the engine command
['
[ { a = _this } ] spawn {
private "_code";
_code = [_this, 0, {}, [{}]] call BIS_fnc_param;
{ _x call _code; } forEach allUnits;
};
'] call BIS_fnc_codePerformance;
There will be a great latency until GUI being displayed, never do like that, on the contrary, we should:
['
{
private "_code";
_code = [_this, 0, {}, [{}]] call BIS_fnc_param;
{ _x call _code; } forEach allUnits;
}'
, [ {a = _this } ], 1000] call BIS_fnc_codePerformance;
As for the third parameter, only run the code with desired loop and not always 1000 times like the default set:
[‘
a = 0; b = true;
for [{_i = 0},{_i < 10 && b},{_i = _i + 1}] do {
a = a + 1;
if (a >= 7) then {b = false};
};’
,[],1000] call BIS_fnc_codePerformance;
//Sometimes such 1000 loops will freeze the game directly.
So separating all three parameters and using them wisely are recommended.