canStand: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
m (Some wiki formatting)
 
(72 intermediate revisions by 14 users not shown)
Line 1: Line 1:
back to [[Scripting_Reference#C|COMREF]]
{{RV|type=command


<h2 style="color:#000066"> '''canStand ''soldier'''''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''soldier:''' [[Object]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


[[Boolean]]
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Check if '''soldier''' is able to stand up.
|arg= global


|gr1= Object Manipulation


'''Example:'''
|descr= Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return [[true]] for a dead unit.
{{Feature|arma3|Since {{arma3}} v1.60 and the introduction of limping, this command always returns [[true]] for humans.}}


? '''canStand''' [[player]] : [[goto]] "regroup"
|s1= [[canStand]] unit
 
|p1= unit: [[Object]]
 
|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise.
 
|x1= [[SQS Syntax|SQS]]:
<sqs>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqs>
 
|x2= <sqf>
if (not canStand player) then
{
player groupChat "My legs! They hit my legs!";
};
</sqf>
 
|seealso= [[canMove]] [[canFire]]
}}

Latest revision as of 14:30, 29 July 2022

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
Arma 3
Since Arma 3 v1.60 and the introduction of limping, this command always returns true for humans.
Groups:
Object Manipulation

Syntax

Syntax:
canStand unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is human and is still able to stand up, false otherwise.

Examples

Example 1:
SQS:
? (not canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMove canFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note